What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Zelda Ocarina of time Community Retexture Project V7

SheosMan117

New member
Well, I've looked at the rom in xvi32, the hex editor I have, and notepad++, in both, where you'd expect it to say "ZELDA MASTER QUEST", it instead says "EZDL AAMTSREQ EUTS" (all minus the quotes of course.) Also, by plugin, you mean Mudlord's Rice Video Build 6.1.4 right?
 

MikeZilla

New member
Ahh, that's your problem, you need to be using the latest Glide64 plugin. Rice video is good for dumping, but it doesn't load packs well, textures can appear blurry and I get graphical glitches just testing with it. http://www.emutalk.net/threads/54874-Glide64-Final

And as to editing the rom, I have no idea, I'd make a backup first, then change what you think will work. Or alternatively I've seen some mass renaming programs on emulation forums, but never tried them myself.
 

SheosMan117

New member
Well, I found a Bulk Renaming Utility (actual name) for file renaming. The problem now is interesting. Rice loads the HD textures just fine, Glide64 doesn't seem to want to. Is there something I can do with the textures in Rice to get Glide to work?
 

SheosMan117

New member
Ok, an update, Rice may load the textures, but from some tests, there are still some graphical issues. I could avoid those with Glide, but then I just get the stock textures. Also, and Idk if I can post this here, but I have someone else's texture pack for Majora's Mask, it works fine, but it really lowers the framerate. That one I am able to use Glide on. And I have a decent computer so I don't think it's that.
 

MikeZilla

New member
So umm.. I've gotten a little distracted from doing the backgrounds, and I've been texturing all over the place. I've redone the Master Sword slightly, so the cross guard is now coloured similarly to the handle. In layman's terms, the crossguard is blue now. It's not higher resolution though, I just reworked the texture we already had. Oh and I also fixed it up so that the sword is textured whilst in the pedestal as well! :D

I've also finished the Temple of Time. That means the stone tablets representing the seven sages, as well as the Light Sage emblem on the raised part near the entrance. Now because I've retextured these, that means I have high quality versions of the medallion designs, so should I just go ahead and redo the medallions whilst I'm at it or not?
EDIT: Okay I tested out a new medallion and it turns out if you up the size they get cropped to fit in the pause menu, so I shan't be doing them!
The light sage emblem by the entrance (it's an all white texture that looks like the light medallion) isn't working. It appears to work by darkening the texture underneath it on any blank pixels, and because of the way I made it, it doesn't work at all, so the temple of time is missing that texture :(
 
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MikeZilla

New member
So I'm still working away (seriously I feel like this thread has become my personal diary of late). I've realised the light sage symbol I mentioned for the temple of time isn't the only texture that has this behaviour, there's one at each temple on a stone triforce. I'm yet to figure out how exactly they work though.

Here's a picture of the last ToT tablets I made, and if you look at the sword you'll notice the new crossguard texture too.
  Spoiler:
UaAbDqH.png


And here's an issue I found. At the entrance to the lost woods the inside of the log is textured, but inside the woods they are not. I can't locate the texture either so I figured I'd let you know.
  Spoiler:
mHQJ65H.png


Oh and one last thing, I've gathered up all the textures I created and put them into a separate folder with the same structure, so when you need them you'll be able to just drag and drop them.
 

Listen

New member
So, how do I apply what I have? This is what it looks like in the Windows folder.

p1Xlrvp.png
 
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MikeZilla

New member
Because this is a texture pack. A 'community' texture pack, not a 'official nintendo and community' pack (that'd literally be stealing Nintendo's work). OoT 3D Link has a whole new model, beyond the scope of a texture pack.
 
OP
death--droid

death--droid

Active member
Moderator
Wow sounds like you have been busy MikeZilla, keep up the good work!! :) I'm hoping to return to textiring sometime soon, been busy with personal matters.
Its great to see someone be working on this pack again :) and your work seems rather good from a quick look over. Will go over your posts better when I have some more free time :)

[MENTION=112600]Listen[/MENTION], I dont know what you mean
Edit: Nevermind I see MikeZilla answered your question
Edit2:MikeZilla is right, this is a community made texture pack, using textures from OOT 3D would put us directly in firing line of Nintendos lawyers.
Also to note that the textures made for this texture pack are of very high standard of quality.
 
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MikeZilla

New member
Thank you DD! Here's a folder of everything I've done as of yet:
http://www.mediafire.com/download/bmyo4oqsxtj7m23/THE_LEGEND_OF_ZELDA_-_MikeZilla's_contributions.7z

And whilst I'm at it, here's my progress on Link's House:
  Spoiler:
zGIyQUI.png

It's not quite finished yet, a few more odds and ends and a floor texture (I have a walls texture but I'm hiding for the sake of the image)
I really don't want to make that floor texture :(
But on the other hand, leather buckets! I didn't know they existed until I was researching for this
EDIT2: I stopped being a wuss and just made the floor, I hope it works as intended
ASiTrfz.jpg

Just the sink and a bit more colour work and shading, then the arduous task of saving it as the separate images *shudders*


EDIT: Oh crud I forgot to make a .zip file for that, so I'll fix it now!
 
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microdev

Member
Just the sink and a bit more colour work and shading, then the arduous task of saving it as the separate images *shudders*
No need to be afraid of the jigsaw part of your work. For Rice you can use the whole image and for the tiles dumped by Glide64 you can HiRes-Easer let do this tedious work.

Simply:
  1. label the dumped tiles with option 1,
  2. load the labeled tiles with Glide64, note their order,
  3. load them with option 2, overlay your new background and
  4. slice it with option 3.
Done in a matter of minutes
 

MikeZilla

New member
Rice only makes large image for static backgrounds, not the panoramics :(
I've got it all ordered with the correct filenames as layers, so it's just a matter of clicking the same five buttons over and over for about ten minutes, so I won't die or anything... I hope
 

CamelCloud

New member
Hi, does anyone know why the colors are so weird, the intro of the game has a dark red sky and the grass is dark blue. The characters also have blue skin and hair for some reason, like they're smurfs. I'd post screenshots but the forum won't allow me since I recently registered.
 

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