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  1. #131
    EmuTalk Member
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    Quote Originally Posted by |V3nom| View Post
    first, just want to say thank you for all the time yall have put into this classic game (best game ever made imo!) to update it! i look forward to playing it soon.

    third, is there a write up to show how to use this texture pack with dolphin 4.0.2 (its the last stable build on dolphins site)? im also using the gamecube version, Zelda: Collector's Edition.
    Someone is working on a port: https://forums.dolphin-emu.org/Threa...0-5-2015-08-30 you will need to grab a dev build of Dolphin to get it to work, there were big changes in how Dolphin makes and loads textures and this pack requires them


  2. #132
    Moderator death--droid's Avatar
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    Slowly getting back to work on this texture pack , spent most of today fixing up some of the oddities with the textures in the pack. Like the gaps in the sky textures.
    Textures that for some reason include _rgb _a and _all versions, stuff like that.

  3. #133
    Texture Pack Invader NES_player4LIFE's Avatar
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    Welcome back to the scene!
    Have you read up on @CCTEX 's revisions to HighResEaser?
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  4. #134
    EmuTalk Member CCTEX's Avatar
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    What's up, long time no see @NES_player4LIFE! @death--droid Love this texture pack, let me know if I can ever be of any assistance.

  5. #135
    Moderator death--droid's Avatar
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    Quote Originally Posted by CCTEX View Post
    What's up, long time no see @NES_player4LIFE! @death--droid Love this texture pack, let me know if I can ever be of any assistance.
    Glad you like it!, your tools look like they should come in handy

  6. #136
    Texture Pack Invader NES_player4LIFE's Avatar
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    Quote Originally Posted by CCTEX View Post
    What's up, long time no see @NES_player4LIFE!
    Yeah man! I've been busy at work and haven't much time to do and worthwhile texturing.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  7. #137
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    Hi all, first of all I want to thank you for the awesome work you've all put in this texture repack. I am loving it! I am facing a problem, I was using PJ64 2.2 and noticed that although my settings where correct as suggested in numerous posts in emutalk some of the textures did not load. I kept on reading an many people suggested that PJ64 1.6 is a far better option. So I installed the latter with Glide64 etc, set it up again as should and patched it to LAA. When loading the texture pack the program will crash with Microsoft Runtime C++ error. Any ideas? Thanks in advance

    EDIT: I am now on PJ64 1.6.1 (patched) with Glide64_final and have placed the latest RiceVideo.dll 0.4.4 in Plugins folder as well, got past the error by running it in compatibility Windows Vista SP2 (I've tried XP SP2 and SP3 as well). Got some other issues still though.

    a) When I try to End Emulation the emulator freezes and when I end the task, the cache is broken and I need to delete it and let PJ64 rebuilt every time I want to play.
    b) The interiors (yes all of them so far) are never showing up. Got to check out some of them that MikeZilla was linking here, but on the first post I see "N" to almost all of them. Are they there or not?
    c) Some textures are not loading. I am posting some screenshots for you to check my settings as well. I have tried with Frame Buffer Emulation Checked and Unchecked, as well as Alt CRC Calculation checked and unchecked and many textures won't load.

    it won't let me post images...

    My PC specs:

    i53570K OC 4.2GHz
    16GB RAM 1600
    nVidia GTX770 2GB
    Windows 8.1 64bit
    PJ64, Roms & Textures running on my SSD Samsung 840 EVO 250GB
    Last edited by mordan; November 12th, 2015 at 02:11. Reason: More info

  8. #138
    Moderator death--droid's Avatar
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    Hey @mordan, you will likely have better luck loading the texture pack with Gliden64 http://gliden64.blogspot.com.au/ I've broken alot in Rice Video over my last few releases, so its better to use something like Glide64 or Gliden64.
    I'm fixing up a few aspects of the texture pack at the moment, along with making new/replacement textures at the moment, so if theres any stand out problems I'll try and deal with them if i can reproduce it (As long as its not plugin related)

    A vast majority of the backgrounds are not done, the backgrounds require an awful lot of work to get done as to properly do them, you need to rig up a 3D model of it, texture it properly in the modeler, render each shot and hope you have the camera in the right position so the backgrounds are matching to the originals composition.

    Hmm you will have to post a bit more before the forum actually lets you post links or post pictures.

    EDIT: After starting back over in Kokiri village, theirs a few textures that seem off to me. So far I have been playing around with the tree texture and would like to know peoples thoughts on it.

    Last edited by death--droid; November 18th, 2015 at 05:04.

  9. #139
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    White squares in the sky

    Hi! I have some kind of problem ^^ Can you help me with this?

    img11.hostingpics.net/pics/526436squares.png

    (can't put the http before it, post denied )

    Thanks a lot for your work

  10. #140
    Moderator death--droid's Avatar
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    Yeah that's being caused by the sky textures having a empty border around the right and bottom of it, dont know why it does. But i have fixed it in my latest local copy.

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