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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Mario kart 64 characters wip

LyonHrt

Dcemu.co.uk guy
Thought i'd post some progress on a new pack i've been working on, on and off for some time.
Characters are from mario kart gp2 but slightly edited to fit into mario kart 64. This is very early progress but i will release a wip character pack of at least mario as soon as i can.
 

Attachments

  • MARIOKART64#C1259050#2#1#148FF8DC_ciByRGBA.png
    MARIOKART64#C1259050#2#1#148FF8DC_ciByRGBA.png
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  • MARIOKART64#A75C08CC#2#1#1AB716AD_ciByRGBA.png
    MARIOKART64#A75C08CC#2#1#1AB716AD_ciByRGBA.png
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  • MARIOKART64#36312DD2#2#1#979AED1A_ciByRGBA.png
    MARIOKART64#36312DD2#2#1#979AED1A_ciByRGBA.png
    32.7 KB · Views: 587
  • earlywip.jpg
    earlywip.jpg
    141 KB · Views: 1,556

NES_player4LIFE

Texture Pack Invader
Moderator
Very nice, can you explain how you were able to edit so many textures?
I Have been wishing to do this for so long however I can't afford to manually edit 8,000 files.

I have ripped other textures such as the spin out and crash if you need them I'll upload them.
[MENTION=22310]Weatherton[/MENTION] and [MENTION=683]BFrancois[/MENTION] may also have some resources.
 
Last edited:
OP
LyonHrt

LyonHrt

Dcemu.co.uk guy
i tend to colour code each sprite so i can make sure which one it is in the game, but yeah its frustrating, and i tend to take a break from ripping and retexturing. Each animation has 4 frames, so once you found one frame, its easy enough to find the other 3, knowing which order they go however is trial and error.

Currently for all the characters i've ripped 4542 textures/sprites, though character wise i have 784 ripped for peach but only 442 for bowser so still have a long way to go for a lot of them, and the most complete would be mario, and currently working on the turning animation.

On the ripping side for mariokart gp 2 using dolphin, is a case of using animget, and using free look.

Over all it is a task and a half, but does look pretty good!
 

NES_player4LIFE

Texture Pack Invader
Moderator
Ok, that's an interesting method.
I have seen textures ordering from 1, to 4, in a set series.

As far as the order of the textures the oldest texture in the group should be the first in the animation.

I have been trying to organize my rips using the following method:
Each corresponding texture contains the same address, such as;
Code:
MARIOKART64#04C2B663#2#1#[COLOR=#ff0000]822B3E9D[/COLOR]_ciByRGBA
MARIOKART64#F4083209#2#1#[COLOR=#ff0000]822B3E9D[/COLOR]_ciByRGBA
"822B3E9D" seems to correspond with the roll textures.

It seems that other textures associate by the primary address, such as;
Code:
MARIOKART64#[COLOR=#ff0000]0B90D14A[/COLOR]#2#1#80E686A5_ciByRGBA
MARIOKART64#[COLOR=#ff0000]0B90D14A[/COLOR]#2#1#6846E8D1_ciByRGBA
MARIOKART64#[COLOR=#ff0000]0B90D14A[/COLOR]#2#1#34530BAF_ciByRGBA
MARIOKART64#[COLOR=#ff0000]0B90D14A[/COLOR]#2#1#E234E807_ciByRGBA
These are then placed into a folder marked with the sub-address or primary address, depending of which one.

(I now need to separate my primary's from the secondary)
As a note to myself and the community, I will mark the containing folder with "P" or a "S" depending on the association.
 

Attachments

  • MARIOKART64#04C2B663#2#1#822B3E9D_ciByRGBA.png
    MARIOKART64#04C2B663#2#1#822B3E9D_ciByRGBA.png
    1.8 KB · Views: 1,869
  • MARIOKART64#F4083209#2#1#822B3E9D_ciByRGBA.png
    MARIOKART64#F4083209#2#1#822B3E9D_ciByRGBA.png
    724 bytes · Views: 1,872
Last edited:
OP
LyonHrt

LyonHrt

Dcemu.co.uk guy
Interesting way of doings, i just decided on one big folder, but seperated per character including lakitu, otherwise i'm going to end up with probably 160 sub address, as you tend to get 1 head per group that doesn't animate, and theres 160 of those just for mario alone!
 
OP
LyonHrt

LyonHrt

Dcemu.co.uk guy
Right now i think i'm ok, but keep them to hand if i need them.
Nes check your inbox!
 

NES_player4LIFE

Texture Pack Invader
Moderator
Here is my working archive of Mario's kart.
This archive is protected and is not for public use.
 

Attachments

  • marioskart!!!.7z
    6.9 MB · Views: 623

NES_player4LIFE

Texture Pack Invader
Moderator
Has this project been abandoned?
I know the [MENTION=112808]CCTEX[/MENTION] has become a great alternative for myself. However those files do look good.
 
OP
LyonHrt

LyonHrt

Dcemu.co.uk guy
Its not been abandoned but real life has got in way lately, will most likely continue it after the hdnes mario bros pack, i might as well as i'm getting so use to do doing these plumbers these days i might apply to work on the next mario game :)
 

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