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  1. #1
    Dcemu.co.uk guy LyonHrt's Avatar
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    N64 Mario kart 64 characters wip

    Thought i'd post some progress on a new pack i've been working on, on and off for some time.
    Characters are from mario kart gp2 but slightly edited to fit into mario kart 64. This is very early progress but i will release a wip character pack of at least mario as soon as i can.

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Texture Pack Invader NES_player4LIFE's Avatar
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    Very nice, can you explain how you were able to edit so many textures?
    I Have been wishing to do this for so long however I can't afford to manually edit 8,000 files.

    I have ripped other textures such as the spin out and crash if you need them I'll upload them.
    @Weatherton and @BFrancois may also have some resources.
    Last edited by NES_player4LIFE; September 16th, 2014 at 13:53.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  3. #3
    Dcemu.co.uk guy LyonHrt's Avatar
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    i tend to colour code each sprite so i can make sure which one it is in the game, but yeah its frustrating, and i tend to take a break from ripping and retexturing. Each animation has 4 frames, so once you found one frame, its easy enough to find the other 3, knowing which order they go however is trial and error.

    Currently for all the characters i've ripped 4542 textures/sprites, though character wise i have 784 ripped for peach but only 442 for bowser so still have a long way to go for a lot of them, and the most complete would be mario, and currently working on the turning animation.

    On the ripping side for mariokart gp 2 using dolphin, is a case of using animget, and using free look.

    Over all it is a task and a half, but does look pretty good!

  4. #4
    Texture Pack Invader NES_player4LIFE's Avatar
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    Ok, that's an interesting method.
    I have seen textures ordering from 1, to 4, in a set series.

    As far as the order of the textures the oldest texture in the group should be the first in the animation.

    I have been trying to organize my rips using the following method:
    Each corresponding texture contains the same address, such as;
    Code:
    MARIOKART64#04C2B663#2#1#822B3E9D_ciByRGBA
    MARIOKART64#F4083209#2#1#822B3E9D_ciByRGBA
    "822B3E9D" seems to correspond with the roll textures.

    It seems that other textures associate by the primary address, such as;
    Code:
    MARIOKART64#0B90D14A#2#1#80E686A5_ciByRGBA
    MARIOKART64#0B90D14A#2#1#6846E8D1_ciByRGBA
    MARIOKART64#0B90D14A#2#1#34530BAF_ciByRGBA
    MARIOKART64#0B90D14A#2#1#E234E807_ciByRGBA
    These are then placed into a folder marked with the sub-address or primary address, depending of which one.

    (I now need to separate my primary's from the secondary)
    As a note to myself and the community, I will mark the containing folder with "P" or a "S" depending on the association.
    Attached Images Attached Images   
    Last edited by NES_player4LIFE; September 16th, 2014 at 18:34.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  5. #5
    Dcemu.co.uk guy LyonHrt's Avatar
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    Interesting way of doings, i just decided on one big folder, but seperated per character including lakitu, otherwise i'm going to end up with probably 160 sub address, as you tend to get 1 head per group that doesn't animate, and theres 160 of those just for mario alone!

  6. #6
    Texture Pack Invader NES_player4LIFE's Avatar
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    If you would like I have spent months on grouping these buggers and could upload my work to you.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  7. #7
    Dcemu.co.uk guy LyonHrt's Avatar
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    Right now i think i'm ok, but keep them to hand if i need them.
    Nes check your inbox!

  8. #8
    Texture Pack Invader NES_player4LIFE's Avatar
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    Here is my working archive of Mario's kart.
    This archive is protected and is not for public use.
    Attached Files Attached Files
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  9. #9
    Dcemu.co.uk guy LyonHrt's Avatar
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    I think they can certainly be usefull!

  10. #10
    Texture Pack Invader NES_player4LIFE's Avatar
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    Has this project been abandoned?
    I know the @CCTEX has become a great alternative for myself. However those files do look good.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

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