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Thread: Core rewrite

  1. #1
    Emulator Developer MarathonMan's Avatar
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    Core rewrite

    Most of the way through the core rewrite, things are shaping up:


    Still need timings for almost all components, as well as RSP/RDP fixes and rewrites. The intricacies of the cycle-accurate pipelines are proving to be quite the challenges.


  2. #2
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    Looking good! Keep up the good work!!

    You have an update release date planned?

  3. #3
    Emulator Developer MarathonMan's Avatar
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    Quote Originally Posted by theboy181 View Post
    Looking good! Keep up the good work!!

    You have an update release date planned?
    Nope. Unfortunately, the amount of time that I can devote to development is highly variable and typically occurs in bursts. Even when I do get the time, success itself is bursty in nature.

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    Is this project still active? I know you are very busy as the lead but I am wondering if I have anything to contribute. Thanks.

  5. #5
    Emulator Developer MarathonMan's Avatar
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    Yes, absolutely. I just got the new RSP core serving up some 3D graphics for the first time ever today, in fact. The performance improvements are more than I ever could have hoped for. FYI, the project is been hosted on CEN64.com since the rewrite of the "new core":
    forums.cen64.com
    git.cen64.com

    I'm currently battling a missing triangles issue, but the new (virtually unusable due to instability) core is able to maintain ~50VI/s in Ridge Racer 64 on a 3GHz Haswell.
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    Last edited by MarathonMan; December 26th, 2014 at 03:58.

  6. #6
    Emulator Developer MarathonMan's Avatar
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    And with that bug fixed, we're back on track.
    Attached Images Attached Images  

  7. #7
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    Nice
    What the hell are you?

    30.11.13 R.I.P Paul Walker

  8. #8
    Emulator Developer MarathonMan's Avatar
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  9. #9
    Emulator Developer MarathonMan's Avatar
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    And another!


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