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  1. #51
    EmuTalk Member oddMLan's Avatar
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    For those who haven't seen it:

    Gonetz is going to implement shaders!


    The campaign, as of now, has been 79% funded with only 10 days remaining. Please donate some spare change you might have, and share with people you know that might be interested.


    Come on! We're very close to the goal. Only $1224 USD to go. We can't let go this opportunity!

    We don't know when we might have another chance, or even if we'll have another one...


    EDIT: Now just $764 to go! We can do this
    Last edited by oddMLan; August 27th, 2014 at 09:49.

  2. #52
    Texture Pack Invader NES_player4LIFE's Avatar
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    We did it,
    6K goal reached with a week to spare!
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  3. #53
    EmuTalk Member
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    Let's reach for the skies, keep on funding this project!

  4. #54
    Plugin Developer (GlideN64) Gonetz's Avatar
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    I like this mood

    - - - Updated - - -

    Thanks to everyone who helps and supports us!

  5. #55
    Plugin Developer (GlideN64) Gonetz's Avatar
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    First monthly beta release notice

    Sorry for terrible English, my native language is C++

  6. #56
    EmuTalk Member
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    Quote Originally Posted by Gonetz View Post
    *drool*

    I'm so insanely excited to see something major happening in the N64 emulation scene. Gonetz, did you document anywhere the major changes that were necessary to port over to Mupen64Plus from the zilmar spec?

  7. #57
    Administrator Martin's Avatar
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    @Gonetz Congrats on the success with the campaign and coding, very exciting.
    Tag me @Martin and I'll get back to you ASAP



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    Click here for requirements and contact info.

  8. #58
    Plugin Developer (GlideN64) Gonetz's Avatar
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    The necessary changes can be tracked via corresponding commits in my git repository. The main difference is how video is initialized. Mupen64Plus does all OS-specific works for you, thus Windows and Linux versions of the plugin have very little difference in code.
    Sorry for terrible English, my native language is C++

  9. #59
    Head Honcho urbanman2004's Avatar
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    Quote Originally Posted by Gonetz View Post
    The necessary changes can be tracked via corresponding commits in my git repository. The main difference is how video is initialized. Mupen64Plus does all OS-specific works for you, thus Windows and Linux versions of the plugin have very little difference in code.
    I know I'm bumping an old thread but is there any update on the availability of the alpha/final release of this plugin
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  10. #60
    EmuTalk Member
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    @urbanman2004 It has been released and opensourced months ago: https://github.com/gonetz/GLideN64/releases

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