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  1. #1
    Texture Pack Invader NES_player4LIFE's Avatar
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    Lets retexture Space Invaders

    Community Project:
    Space Invaders.
    Rom version:
    Space Invaders (U)
    Plugin:
    Glide64/Rice format.
    Glide will be the plugin that I use for development.

    To do list:
    A little less then everything.
    Progress report:
    Main weapons are replaced.
    Title screen and menu screen are replaced.
    Activation logo fixed.
    New Explosions.

    Screenshots/Realistic Weapons.

    Dev pack uploaded:
    Password required.
    The developer pack contains unedited common textures that need replacement.
    And of course a beta version of PJ64 3.0 (☺Not really just wanted to start some trouble☺)

      Spoiler:








    Intro and Logos.
    Whats done so far.
    Activision logo.
      Spoiler:










    Update!
    Menu screen updated to look like title screen.

    EDIT: Activation logo fixed.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Click image for larger version. 

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ID:	38894  
    Attached Files Attached Files
    Last edited by NES_player4LIFE; June 7th, 2015 at 22:17. Reason: Adding info
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  2. #2
    Texture Pack Invader NES_player4LIFE's Avatar
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    Classic Invaders
    Goal:
    Redo Classic Invader.
    Style: 3D anaglyph Blue\Red.

    Texture must contain a black background as these files are sensitive
    and a clear background will show up as non-data.

    Textures should have the style of my avatar with white trim around the black spirit.

    Shields:
    The shields will remain green with a 3D underlay of Red and Blue.
    Shots: Invader incoming shots will be colored and animated shots will contain Red, Blue, and Green or maybe Yellow. Players shots will remain white.
    Base:
    The base should remain the same but with a 3D overlay\underlay.
    Mothership: The Mothershipwill recive an 3d Underlay but remain the same.Text: Not sure?

    Let me know if you would like to join my invasion fleet!
    Last edited by NES_player4LIFE; January 6th, 2014 at 03:17. Reason: Changed the post to a sub-project
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  3. #3
    EmuTalk Member
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    Very good work!

  4. #4
    Texturer Makarov's Avatar
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    Good Job Man!

  5. #5
    Texture Pack Invader NES_player4LIFE's Avatar
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    Thanks guys, this is a small game but well worth an overhaul.
    I need to replace the incoming lasers and shots next these are made up of 4 or 5 textures animated.
    Ideas?
    I am looking for some help and suggestions are welcome.
    Last edited by NES_player4LIFE; December 29th, 2013 at 21:58.

  6. #6
    Texture Pack Invader NES_player4LIFE's Avatar
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    Input needed!
    I need to replace the Activision logo, which one should I use?

    - - - Updated - - -

    Well it seems that my options are limited.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by NES_player4LIFE; December 31st, 2013 at 02:27.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  7. #7
    EmuTalk Member
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    What about this? (It's a vector image BTW.)

    https://en.wikipedia.org/wiki/File:Activision.svg

    Tell me if it helps. I really need to get going to the highway now though, and may not return until tomorrow. Unexpected circumstances...

  8. #8
    Texture Pack Invader NES_player4LIFE's Avatar
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    Thanks but it would blend into the black background.

    I think that I'll be using this one.
    But I can always edit it again.

    Safe trip.
    Attached Images Attached Images  
    Last edited by NES_player4LIFE; December 30th, 2013 at 00:31.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  9. #9
    EmuTalk Member
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    That one is very low resolution. I'm pretty sure you can edit the SVG to make it blue or white. Also I found another one:



    And as it turns out, I'm not going to the highway. I may still get a little... busy, though.

  10. #10
    Texture Pack Invader NES_player4LIFE's Avatar
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    Thank you.

    EDIT:
    For the movie I have PS1 screen shots upscaled to 960x720.
    Tonight I think I'll rip the files. "Ugh the worst part of the task."

    The Dev pack is uploaded to first post.
    Pm me for the password. If you wish to join.
    Last edited by NES_player4LIFE; December 30th, 2013 at 03:27.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

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