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  1. #1
    EmuTalk Member Glitcher's Avatar
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    Jun 2004
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    Unhappy Help converting no$gba saves for DeSmuMe!

    I'm having trouble converting my no$gba save files to work on DeSmuMe. I tried using Unique Geeks' Save File Converter, but it simply doesn't work for 90% of my games. When I try to convert a RAW .sav file to a .dsv file and load it in DeSmuMe, it starts off with a blank file. In certain games like Kirby Super Star Ultra or New Super Mario Bros, it gives me a save error message. The same thing happens when I try to import the .sav files in DeSmuMe. The only games that do load properly are Advance Wars Dual Strike, Elite Beat Agents and the Pokémon games. All were saved as RAW .sav files. What am I doing wrong?

    For the record, I've included a .sav file of New Super Mario Bros. Can someone please check if this can be converted properly to work on DeSmuMe? Also included below is my configuration for no$gba's settings.


    -----------------------------------------


    ;no$gba 2.6 generated config file - do not edit

    GBA Mode == GBA SP (backlight)
    NDS Mode == Nintendo DS (normal 4MB)
    Emulation Speed, LCD Refresh == -Realtime, Auto
    Reset/Startup Entrypoint == -Start Cartridge directly
    Topmost Display Lines == -Display Normal
    Sound Output Mode == Digital Stereo
    Sound Desired Sample Rate == -High (44kHz) (best)
    Video Output == 24bit True Color
    Emulate BIOS Functions == By real GBA.ROM (accurate)
    Solar Sensor Level == Darkness
    GBA Cartridge Backup Media == -Auto
    NDS-Cartridge Backup Media == -Auto
    Multiboot Port == -None/Disabled
    Multiboot Completion == -Auto-close Upload Box
    Multiboot Normal/BurstDelays == -Medium/Medium (stable)
    Game Screen Filter == None (fast)
    Decompressed Help File == Delete after Usage
    Create Game Window at == Upper/right of Debug Window
    Game Screen Sizing == Strict
    IIgame_size == normal
    Number of Emulated Gameboys == -Single Machine
    Link Gamepaks == -Gamepaks in all GBAs
    Link Cable Type == -Automatic
    Performance Indicator == -Show Timing only if <>100%
    Autosave Options == -Nope
    Load ROM-Images to == -All machines

    Joypad Button A == 1
    Joypad Button B == 2
    Joypad Select == 3
    Joypad Start == 4
    Joypad Button L == 5
    Joypad Button R == 6
    Joypad Button X == 7
    Joypad Button Y == 8
    SNESpad Adapter == -None/Disabled (fast)
    SNESpad Button A == -Button A
    SNESpad Button B == -Button B
    SNESpad Button X == -Button X
    SNESpad Button Y == -Button Y
    Mouse Control Mode == -Free Move (right button=on)
    Joysticks/Gamepads == Disabled (fast)

    SAV/SNA File Format == Raw
    IIautoRun == yes
    Firmware Boot == Manual
    3D Renderer == nocash
    IIsnd == stereo
    IIreg == show
    IIcrk == show

    gdb_xsiz == 00000000
    gdb_ysiz == 00000000
    cht_xsiz == 00000000
    cht_ysiz == 00000000
    Game_xloc == 000001C1
    Game_yloc == 0000008B
    Game_xsiz == 000109D9
    Game_ysiz == 000109CC

    KEYB_1 == 111F1E2019180D1C26271A1B
    KEYB_2 == A1A9A4A65253517526135959
    KEYB_3 == 595959595959590259595959
    KEYB_4 == 595959595959590359595959
    KEYB_5 == 595959595959590459595959
    KEYB_6 == 595959595959590559595959
    KEYB_7 == 595959595959590659595959
    KEYB_8 == 595959595959590759595959
    KEYB_9 == 595959595959590859595959
    KEYB_A == 595959595959590959595959
    KEYB_B == 595959595959590A59595959
    KEYB_C == 595959595959590B59595959

    GIFname == NO$GBA.GIF
    Attached Files Attached Files

  2. #2
    Emulator Developer Mega-Mario's Avatar
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    Aug 2013
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    NO$GBA saves aren't raw, they're compressed. Dunno if DeSmuME can import them, but I know it's able to generate NO$-compatible save files, so...


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