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  1. #1
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    Nemu64 Source code available?

    Yes, what I'm asking here is pretty "much", but well. Nemu64 has a lot of bugs, which I could fix myself. However, I didn't find anywhere a source code for Nemu64 and I'm doubting that it still is under development. So, maybe is it possible to release the source code? I would be really thankfully for this.



    Thanks in advance, if someone/owner has it.
    Tarek701.

  2. #2
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    In all honestly, I don't think it would be worth to put any effort into fixing and improving Nemu64, that emulator is -EXTREMELY- old and has been vastly surpassed in all aspects by other emulators such as 1964, Mupen64 (and Plus), Project64, etc, all of which are open source under GNU GPL v2.

    Lemmy and LaC, the people who have (or had) the Nemu64 source code, haven't been active in around a decade. See http://nemu.emuunlim.org/ to see the how this emulator ended and the (potentially outdated) info to contact them.

  3. #3
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    Quote Originally Posted by FatCat
    I'm sorry, but what is so fun about this thread? I mean, am I missing something here?

  4. #4
    EmuTalk Member ExtremeDude2's Avatar
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    Why are you talking about a different forum here?
    "The question isn't can it be done, but are you willing to do it." - Me

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  5. #5
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    Quote Originally Posted by FatCat
    "Funny", not "fun".

    zilmar was always edging the open- v. closed-source-ness of emulators in the N64 scene.
    While at the time he wouldn't open-source pj64, everybody wanted Nemu64 to be open-source because of the rumored heaps of information amounted within it, or so does even zilmar think.

    Though nemu wouldn't budge

    And now that Project64 finally went open-source, this kid gives up on the 499 cheats limit issue with open-source pj64, and goes straight for the Nemu64 source.

    HAHAHAHAHAHAHAk.
    Firefox's spelling correctior's fault.

    And I can hardly see Nemu64 containing any valuable information that hasn't been implemented yet.

    P.S. Maybe vBulleting should include a feature to facilitate talking between 2 forums?
    Last edited by Fanatic 64; May 7th, 2013 at 00:06.

  6. #6
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    Nemu64 has a very good debugger, breakpointer, etc. Everything a ROM hacker, like me would need. However, Nemu64 has a lot of bugs and it lacks on it's features. So, I thought there would be source code available for Nemu64.

    FatCat, I fixed that issue myself already. However, PJ64 haves a debugger, but this one is pretty small and is not that advanced like it is in Nemu64. I never give up on my projects. If I started something, I will done it.

    If there's no source code available, then I will have to live with it.

  7. #7
    EmuTalk Member ExtremeDude2's Avatar
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    You do realize he was banned from emutalk right?
    "The question isn't can it be done, but are you willing to do it." - Me

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  8. #8
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    Quote Originally Posted by ExtremeDude2 View Post
    You do realize he was banned from emutalk right?
    Do you mean FatCat? Are you suggesting that I'm breaking the rules by talking to him? If so, I'm sorry. Although nowhere in the rules it says something about talking to banned users...

  9. #9
    EmuTalk Member ExtremeDude2's Avatar
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    I'm not saying that, I'm just saying I have no idea why you are talking to him here when he can't respond...
    "The question isn't can it be done, but are you willing to do it." - Me

    Check out my vids!
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    who hasn't, copy and paste this into your signature.
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

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