Been away for a while - great to see that zilmar decided to go open source with 2.0!
Last edited by death--droid; April 10th, 2013 at 12:06.
Thread has been cut back, Ace64 has been suspended for a period of 3 days to give him and everyone else a bit of a cooling off period.
Please do not derail this thread any further than it has been.
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Thank you zilmar! It excites me to have more PJ64 code to play with. <3
Does the RDB in version 2 save the VIs and AIs per byte for each game? If yes, is there any chance that there will be a complete RDB with correct (best possible) settings in the near future? Or are the current ones good enough?
Those games not added.
Good Name=Turok 3 - Shadow of Oblivion (U) (Beta)
Good Name=The Legend of Zelda - Majora's Mask (E) (M4) (Debug Version)
Internal Name=ZELDA MAJORA'S MASK
Good Name=IPL4ROM (J)
Status=Only intro/part OK
[CA2A7444-71DAB71C-C:50] //Not Test yet
Good Name=California Speed (E) (M5)
Internal Name=CAL SPEED
Good Name=Dragon Sword (E) (Unreleased Alpha)
Plugin Note=[video] text missing
[53CCAD28-AEA6EDA2-C:45] //Not Test yet
Good Name=F1 Racing Championship (B)
Plugin Note=[video] errors:resolution issues
Good Name=Shadow Man (B)
Good Name=South Park (B)
Internal Name=South Park
Good Name=Starcraft 64 (G) (Beta)
Internal Name=STARCRAFT 64
Good Name=Sydney 2000 (E) (Unreleased)
Internal Name=Syd2k GBR
Good Name=Sydney 2000 (U) (Unreleased)
Internal Name=Syd2k USA
Good Name=Taz Express (U) (Unreleased)
Internal Name=Taz Express
thanks, added those ones (plus a bit more re-ordering).
I probably should have changed the status on taz express, since it now is playable .. another day