Results 1 to 8 of 8

Thread: plugins

  1. #1
    EmuTalk Member
    Join Date
    Feb 2013
    Posts
    1
    Mentioned
    0 Post(s)

    plugins

    Bought a PS2 controller and everything works fine in P64 except for Mario 64, He cannot just walk, runs with the slightest touch,Plugin Jabo's direct input 71.6 Will not work at all with N-Rage Direct input8 V2 18a. Adjusting the dead zone does nothing either.. Any suggestions?

  2. #2
    Sony battery Toasty's Avatar
    Join Date
    Dec 2004
    Location
    Oregon, U.S.A.
    Posts
    2,185
    Mentioned
    0 Post(s)
    Did you calibrate the controller in Windows Control Panel?

  3. #3
    EmuTalk Member aRadiatedNoodle's Avatar
    Join Date
    Feb 2013
    Location
    USA, Maryland
    Posts
    2
    Mentioned
    0 Post(s)
    Do you have any other games aside from emulation-based games that have gradient-like movement with an analog controller?

    Also, if you haven't already, try messing with the range of the controller. I don't think that'd make you start running right away, but it's worth a shot. There should be a range option that you can slide back and forth in N-rage's plugin.
    Last edited by aRadiatedNoodle; March 2nd, 2013 at 05:11. Reason: Spelled "analog" wrong :D :D :D

  4. #4
    EmuTalk Member
    Join Date
    Mar 2013
    Posts
    12
    Mentioned
    0 Post(s)
    Try upping the Deadzone to a larger slider value. That should help.

  5. #5
    The Great Gunblade Wielder squall_leonhart's Avatar
    Join Date
    Jan 2006
    Location
    All over the world.
    Posts
    3,514
    Mentioned
    1 Post(s)
    increasing the dead zone will not do anything for a controller that runs instead of walking.

  6. #6
    EmuTalk Member
    Join Date
    Mar 2013
    Posts
    12
    Mentioned
    0 Post(s)
    Reducing the deadzone can help if your character is walking even if you have the joystick all the way forward. I have used this in many games. I tested the opposite for OoT and GoldenEye and it does indeed work

  7. #7
    Moderator Allnatural's Avatar
    Join Date
    Nov 2001
    Location
    Toledo, OH. USA
    Posts
    4,589
    Mentioned
    0 Post(s)
    Quote Originally Posted by Visitor111 View Post
    Reducing the deadzone can help if your character is walking even if you have the joystick all the way forward. I have used this in many games. I tested the opposite for OoT and GoldenEye and it does indeed work
    You misunderstand what the deadzone slider is doing. Moving it up increases the distance you have to move the stick before the plugin registers an input. Useful if you have a stick that's ultra-sensitive. The OPs problem is clearly a calibration issue.

  8. #8
    EmuTalk Member
    Join Date
    Mar 2013
    Posts
    12
    Mentioned
    0 Post(s)
    Well there ya go. Thanks for the clarification. I must have been mistaken



    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •