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  1. #181
    Moderator death--droid's Avatar
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    The first one is ricevideo plugin 0.1.7 with donkey kong 64 in project 64 any version, the camera keep going back and forth, like its always reloading i dont know. No matter what setting or rsp.dll
    Ive noticed that before :S though every time i go to debug it, it seems to fix itself up. Its definitely on my todo list to look into thought.

    The second one is, with the same config, in zelda ocarina of time, at the end of the game. when you have the cutscene with sheik going back to zelda, when she speak about escaping the castle and seeing link. its in white and black. well we cant see anything in that cutscene its only a black screen.
    Hmmmm sounds very much like a framebuffer problem, could you get a save game just before/ at the start of the cut scene and ill try to make time to look into it.

    Could you please make a compression option on your plugin?
    It's something ive been slowly working on, so hopefully have something to show in a month at least. (at the rate im working >.<)


    However I do have something else to show later on tonight, pretty much instant loading of texture packs, made it so where actually caching the information when we read then first up.
    If you appreciate some of the work I do, all donations are greatly appreciated

    If Image doesn't work, try http://bit.ly/QQVaSq

    Also check out my new emulation archiving project at emulationking.com , an awful lot of work to go still

  2. #182
    Moderator death--droid's Avatar
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    Feb 2008
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    New version available!! Version 0.2
    The main addition of this release is quite simply it now stores all the information we get from our images that we need. Meaning its ten times faster to read from this new cache file making texture packs loading pretty much instantaneous.

    Download Available here, http://adf.ly/PVYhn (Version 0.2 as of 25/05/2013)

    Test away!!

    Next up is to implement some sort of texture compression
    If you appreciate some of the work I do, all donations are greatly appreciated

    If Image doesn't work, try http://bit.ly/QQVaSq

    Also check out my new emulation archiving project at emulationking.com , an awful lot of work to go still

  3. #183
    EmuTalk Member
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    Mar 2012
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    Well, that's some big improvement for Rice Video!

    Good luck with texture compression (just make sure you don't use some crap like JPEG (JPEG 2000 and JPEG XR are OK)).
    We need a new smile for

  4. #184
    Moderator NES_player4LIFE's Avatar
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    I look forward to checking it out!
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  5. #185
    Moderator death--droid's Avatar
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    would like to make a quick note that the info cache currently breaks caching textures into memory since it never goes into the function thats loads the textures into memory on first go
    If you appreciate some of the work I do, all donations are greatly appreciated

    If Image doesn't work, try http://bit.ly/QQVaSq

    Also check out my new emulation archiving project at emulationking.com , an awful lot of work to go still

  6. #186
    EmuTalk Member
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    Feb 2009
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    4
    Quote Originally Posted by death--droid View Post
    Ive noticed that before :S though every time i go to debug it, it seems to fix itself up. Its definitely on my todo list to look into thought.
    If I'm not wrong emulate clear option in Rice should fix the jumpy camera in DK64.
    For Daedalus we use this (line 20) codepad.org/o8sYYzye, it works perfectly. (Sorry can't post urls for some reason).

    Last edited by Salvy; Today at 05:51.


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