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  1. #31
    EmuTalk Member
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    Quote Originally Posted by death--droid View Post
    Whooops It was a silly mistake of mine, I was compiling under the Visual studio 2012 toolchain not the 2010 toolchain, completely forgot about that.
    Re-uploaded now with a version compiled under the 2010 toolchain, hopefully that solves all your issues, sorry about that
    I still have the issue. The only thing I can think of is that I have the VS2010 SP1 (and not the VC2010 alone), do you think it can be the problem?


  2. #32
    Moderator death--droid's Avatar
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    Hmmm firstly what is the file size of the file your downloading?
    It really shouldn't be the problem I wouldnt think :\

    Can you firstly try http://www.microsoft.com/en-us/downl...s.aspx?id=5555

    And if it still isnt working try
    http://www.microsoft.com/en-us/downl....aspx?id=30679

    Tell me if they fix up the problem, I really can't see where this problem could be coming from :\ I can always fire up visual studio 2008 again and compile it and see if the problems still exist if the above options fail to fix it.

    EDIT: I really need another test bed besides my main computer :\
    Last edited by death--droid; October 13th, 2012 at 13:52.
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  3. #33
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    Installing the above things and redownloading the plugin worked! Now let's do some testing...

    EDIT: Texture problems are practically fixed (thank you!), but now here is a list of issues (both from this and previous revisions):

    -(New with this version) Textures work fine with Intel HD Graphics, but now there are some significant Z-fighting problems with both textures and polygons.
    -In Pilotwings 64 the landing square texture is still missing (I doubt it's because of my graphic "card" trough).
    -By the way, also in Pilotwings 64, Rice Video (both in this version and 1964Video) for some reason causes some audio channels to be missing.
    -(New with this version) GoldenEye 007 got some flickering/shaking problem in the Cradle level.
    Last edited by Fanatic 64; October 13th, 2012 at 19:43.

  4. #34
    Moderator death--droid's Avatar
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    Thank you for the report, the flickering due to z-fighting is most likely due to the fact that I currently have zbias disabled since I'm trying to fix it up since it caused z-fighting issues in Diddy Kong Racing, I also cant remember if I uploaded the version where i was playing around with the vertex clipper XD
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  5. #35
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    Quote Originally Posted by death--droid View Post
    Thank you for the report, the flickering due to z-fighting is most likely due to the fact that I currently have zbias disabled since I'm trying to fix it up since it caused z-fighting issues in Diddy Kong Racing, I also cant remember if I uploaded the version where i was playing around with the vertex clipper XD
    Yes... the flickering/shaking only happens in the Cradle level in GoldenEye 007. Z-fighting appears everywhere on all games!

  6. #36
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    Quote Originally Posted by death--droid View Post
    Hmmm firstly what is the file size of the file your downloading?
    It really shouldn't be the problem I wouldnt think :\[...]
    http://www.microsoft.com/en-us/downl....aspx?id=30679
    Tell me if they fix up the problem, I really can't see where this problem could be coming from :\ I can always fire up visual studio 2008 again and compile it and see if the problems still exist if the above options fail to fix it.
    EDIT: I really need another test bed besides my main computer :\
    The size of the file is 1437696 o.
    The plugin works when the VC2012 (second link) is installed. Look like VC2012 is needed :s. It complains of the lack of the ini file at first launch.

  7. #37
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    Quote Originally Posted by DETOMINE View Post
    It complains of the lack of the ini file at first launch.
    Just copy 1964Video.ini and rename it to RiceVideo.ini. All configurations should still be valid and (equally) accurate.

  8. #38
    Moderator death--droid's Avatar
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    Ok, im going to spend my time today to try and fix up the z-bias problem/ Out of interest are you experiencing the z-fighting issues in Diddy Kong Racing? Hmmm thats a bugger that VC2012 C++ redistributable is required :\
    The ini is just a simple problem, I didnt bother putting the ini file with it XD
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  9. #39
    The Great Gunblade Wielder squall_leonhart's Avatar
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    you need to use sorting hacks with GMA chips, but i figured the HD chips would have that fixed

    when did you update the drivers last Fanatic

  10. #40
    Moderator death--droid's Avatar
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    Uploaded a newer version, been playing around with the depth bias **** http://adf.ly/DgTyS trying something new, setting the viewport before rendering, if biasing is needed, we set a new viewport to which we draw these new polygons that are at a lower z then the first viewport, then after drawing we reset back to the normal viewport.

    Latest version can be obtained at http://adf.ly/DgTyS, link on the first page has also been updated
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