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Fanatic 64

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you need to use sorting hacks with GMA chips, but i figured the HD chips would have that fixed

when did you update the drivers last Fanatic

I don't think the HD chips need some "hack" to work properly since glN64, Direct64 and all OpenGL plugins (including the OpenGL option of Rice) work fine and I don't think they use GMA hacks.

I last updated drivers in August, my current version of the Intel HD Graphics driver is 8.15.10.2761.

Uploaded a newer version, been playing around with the depth bias shiz http://adf.ly/DgTyS trying something new, setting the viewport before rendering, if biasing is needed, we set a new viewport to which we draw these new polygons that are at a lower z then the first viewport, then after drawing we reset back to the normal viewport.

Latest version can be obtained at http://adf.ly/DgTyS, link on the first page has also been updated
Diddy Kong Racing actually seems to be the only game without Z-fighting issues XD. Overall this version works just as the previous one.
 
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death--droid

death--droid

Active member
Moderator
Diddy Kong Racing actually seems to be the only game without Z-fighting issues XD. Overall this version works just as the previous one.
Hmmm that's what I thought, for the time being i might just add a hack for diddy kong racing that disabled z-biasing till i can get this sorted out since its being a tad of a pain in the ass
 
F

Fanatic 64

Guest
By the way, I thought it may be worthy to mention in the first post that the plugin is only compatible with Windows Vista and afterwards (because the VS2012 Runtime is not compatible with Windows XP).
 
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death--droid

death--droid

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Moderator
Just odd that its bitching about not having the 2012 redistrubutable XD, on an off note, once ive made progress on fixing the tmem issue with textures (the idea is to luck tmem on, but still generate the crc for when the tmem is off, check for the first crc first and if it doesnt exist check for the seccond, if the seccond exists rename the file and load it)
 
F

Fanatic 64

Guest
Just odd that its bitching about not having the 2012 redistrubutable XD, on an off note, once ive made progress on fixing the tmem issue with textures (the idea is to luck tmem on, but still generate the crc for when the tmem is off, check for the first crc first and if it doesnt exist check for the seccond, if the seccond exists rename the file and load it)

So basically the plugin will automatically rename textures with the wrong CRC (TMEM off) to the right CRC (TMEM on)?
 
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death--droid

death--droid

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It might be a little while before i make any significant changes, but ill uoload a version with the depth bias back on tonight
 
F

Fanatic 64

Guest
It might be a little while before i make any significant changes, but ill uoload a version with the depth bias back on tonight

That would be thanked a lot, Z-fighting is the only reason I don't use this version yet.
 
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death--droid

death--droid

Active member
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Uploaded the version with zbias enabled, however zbias will create problems in some games, I really need to find out a better way of handling it, any help would be gladly appreciated

New version at : http://adf.ly/Dln4X

EDIT:
What games were you having z fighting issues with by the way
EDIT2:
Also can people please give this version a spin REMOVED testing a different method to combat z-fighting
 
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F

Fanatic 64

Guest
Uploaded the version with zbias enabled, however zbias will create problems in some games, I really need to find out a better way of handling it, any help would be gladly appreciated

New version at : http://adf.ly/Dln4X

EDIT:
What games were you having z fighting issues with by the way
EDIT2:
Also can people please give this version a spin http://adf.ly/DluYY testing a different method to combat z-fighting

The first version you posted (RiceVideo 0.1.1.1) has actually less Z-fighting problems than the second version (RiceVideo TEST), although 0.1.1.1 has another Z problem: some objects appear in front of other things that should be in front, this doesn't seems to happen in the other builds.

These Z problems appear in a lot of games, through most notably Mario, Zelda and GoldenEye.
 
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death--droid

death--droid

Active member
Moderator
Hmmmm this might take longer than I thought to fix up properly.
Edit: Spending the afternoon tweaking the Z bias values to work better
 
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death--droid

death--droid

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ok, newer version up, played around with the zbias values and disabled the slope bias shiz, it really is only a temporary fix and still creates some issues.
Download: http://adf.ly/DnnTl
 
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death--droid

death--droid

Active member
Moderator
Hmmm, I haven't really looked into it that much, but from what I have looked at the code it only really seems to tell when we need to apply a z bias.
 
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death--droid

death--droid

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Any feedback on my latest upload would be useful XD, currently working on some misc stuff to cleanup the code.
EDIT: Going to spend time refactoring the code for a while
EDIT2: removed a whole heap of code, cut down the size of the dll by about 100kb +
EDIt3: Working on attempting to get the vertex shader functional = most likely need someone to help me out XD
EDIT4: Seems to be caused by something in InitVertexShader(), using shadrstr allows the plugin to load and run, but fails to compile properly causing visual errors, shaderstr2 and the external shader file caused the plugin to crash during loading.
 
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