What's new

Rice Video Community version

OP
death--droid

death--droid

Active member
Moderator
I'm having problems getting pics uploaded. I'll post as soon as I can upload them.

EDIT: Here are the pics, along with a couple of AVIs showing texture animation problems: http://www.mediafire.com/?ijaat55ba1jvch3.

Thanks for that, ill take a look when i get home tonight

EDIT: The public build im uploading tonight might fix some of the problems your facing, theres some previous changes to the code that might prove to be able to fix it up. I'll wait to see how it works for you before making any attempt to fix it.
 
Last edited:

DETOMINE

New member
EDIT: The public build im uploading tonight might fix some of the problems your facing, theres some previous changes to the code that might prove to be able to fix it up. I'll wait to see how it works for you before making any attempt to fix it.

I can test the plugin with all the games I have (captain obvious) if you want to. If you don't mind, I will compare the results with the ones of the recommended plugin (BigHead's list).
 
OP
death--droid

death--droid

Active member
Moderator
That would be great, note down any major problems and save states and screen shots if possible.

Also for anyone interested here is my latest build, http://adf.ly/DchKk

EDIT: Removing more options in part of my config and code cleanup.
 
Last edited:
F

Fanatic 64

Guest
I can't get the plugin to work. Project64 1.7 doesn't recognize it and 1.6 says "Failed to load plugin: C:\Program Files (x86)\Project64 1.6\Plugin\RiceVideo.dll". 1964 also doesn't recognize it.
 
Last edited:
OP
death--droid

death--droid

Active member
Moderator
Redownload it using the same link again, this time it should work fine, I've tested it on Project64 1.7 and 1964, sorry about the inconvenience

EDIT: If it fails to work again, please try installing http://www.microsoft.com/en-au/download/details.aspx?id=5555 (VC2010 redistrib) and http://www.microsoft.com/en-us/download/details.aspx?id=35 (DirectX9 Redistrub web installer to update your directx9 runtimes to the latest)

@ExtremeDude2, maybe you read my post before I edited it, because I did originally have the idea to remove them all together, but then I thought that would remove some actual useful functionality XD
 
Last edited:
OP
death--droid

death--droid

Active member
Moderator
Whooops It was a silly mistake of mine, I was compiling under the Visual studio 2012 toolchain not the 2010 toolchain, completely forgot about that.
Re-uploaded now with a version compiled under the 2010 toolchain, hopefully that solves all your issues, sorry about that
 
Last edited:

DETOMINE

New member
Whooops It was a silly mistake of mine, I was compiling under the Visual studio 2012 toolchain not the 2010 toolchain, completely forgot about that.
Re-uploaded now with a version compiled under the 2010 toolchain, hopefully that solves all your issues, sorry about that

I still have the issue. The only thing I can think of is that I have the VS2010 SP1 (and not the VC2010 alone), do you think it can be the problem?
 
OP
death--droid

death--droid

Active member
Moderator
Hmmm firstly what is the file size of the file your downloading?
It really shouldn't be the problem I wouldnt think :\

Can you firstly try http://www.microsoft.com/en-us/download/details.aspx?id=5555

And if it still isnt working try
http://www.microsoft.com/en-us/download/details.aspx?id=30679

Tell me if they fix up the problem, I really can't see where this problem could be coming from :\ I can always fire up visual studio 2008 again and compile it and see if the problems still exist if the above options fail to fix it.

EDIT: I really need another test bed besides my main computer :\
 
Last edited:
F

Fanatic 64

Guest
Installing the above things and redownloading the plugin worked! Now let's do some testing...

EDIT: Texture problems are practically fixed (thank you!), but now here is a list of issues (both from this and previous revisions):

-(New with this version) Textures work fine with Intel HD Graphics, but now there are some significant Z-fighting problems with both textures and polygons.
-In Pilotwings 64 the landing square texture is still missing (I doubt it's because of my graphic "card" trough).
-By the way, also in Pilotwings 64, Rice Video (both in this version and 1964Video) for some reason causes some audio channels to be missing.
-(New with this version) GoldenEye 007 got some flickering/shaking problem in the Cradle level.
 
Last edited:
OP
death--droid

death--droid

Active member
Moderator
Thank you for the report, the flickering due to z-fighting is most likely due to the fact that I currently have zbias disabled since I'm trying to fix it up since it caused z-fighting issues in Diddy Kong Racing, I also cant remember if I uploaded the version where i was playing around with the vertex clipper XD
 
F

Fanatic 64

Guest
Thank you for the report, the flickering due to z-fighting is most likely due to the fact that I currently have zbias disabled since I'm trying to fix it up since it caused z-fighting issues in Diddy Kong Racing, I also cant remember if I uploaded the version where i was playing around with the vertex clipper XD

Yes... the flickering/shaking only happens in the Cradle level in GoldenEye 007. Z-fighting appears everywhere on all games!
 

DETOMINE

New member
Hmmm firstly what is the file size of the file your downloading?
It really shouldn't be the problem I wouldnt think :\[...]
http://www.microsoft.com/en-us/download/details.aspx?id=30679
Tell me if they fix up the problem, I really can't see where this problem could be coming from :\ I can always fire up visual studio 2008 again and compile it and see if the problems still exist if the above options fail to fix it.
EDIT: I really need another test bed besides my main computer :\
The size of the file is 1437696 o.
The plugin works when the VC2012 (second link) is installed. Look like VC2012 is needed :s. It complains of the lack of the ini file at first launch.
 
OP
death--droid

death--droid

Active member
Moderator
Ok, im going to spend my time today to try and fix up the z-bias problem/ Out of interest are you experiencing the z-fighting issues in Diddy Kong Racing? Hmmm thats a bugger that VC2012 C++ redistributable is required :\
The ini is just a simple problem, I didnt bother putting the ini file with it XD
 

squall_leonhart

The Great Gunblade Wielder
you need to use sorting hacks with GMA chips, but i figured the HD chips would have that fixed

when did you update the drivers last Fanatic
 
OP
death--droid

death--droid

Active member
Moderator
Uploaded a newer version, been playing around with the depth bias shiz http://adf.ly/DgTyS trying something new, setting the viewport before rendering, if biasing is needed, we set a new viewport to which we draw these new polygons that are at a lower z then the first viewport, then after drawing we reset back to the normal viewport.

Latest version can be obtained at http://adf.ly/DgTyS, link on the first page has also been updated
 

Top