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  1. #961
    Administrator & Programmer Zack's Avatar
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    Quote Originally Posted by MarathonMan View Post
    I profiled the other day; very little. Probably around the order of 10%, or less. angrylion's plugin is ridiculously optimized it seems. I might be able to take it a bit further with some SSE-fu, but I won't even bother with it until I get the RSP/VR4300 down to something reasonable.

    The main deadweights are the interpreted, cycle-accurate RSP and VR4300 cores. They're coming in at a hefty 30+% utilization each.
    Any updates @MarathonMan?
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  2. #962
    Emulator Developer MarathonMan's Avatar
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    Quote Originally Posted by _Zack_ View Post
    Any updates @MarathonMan?
    Currently juggling quite a few balls (when I can find the time... been busy!)

    - Working on a debugger: http://forums.cen64.com/download/file.php?id=89
    - Adding 64DD support, with the help of LuigiBlood: http://forums.cen64.com/download/file.php?id=82. We currently have a booting IPL, working RTC, and have some seek/reads working. LuigiBlood is blocking on debugger support due to things being hard to track down ATM...
    - Mac OS X builds now seem to quasi-work.
    - Various performance improvements and optimizations.
    - SSE2 support was added, so any x86_64 processor can now play CEN64, and we're only a few commits away from 32-bit builds.
    - Also thinking about adding/how to add a software-based transactional memory (STM) algorithm to leverage multiple cores/threads and boost performance.

  3. #963
    EmuTalk Member wareya's Avatar
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    Hi, windows SSE2 build crashes (as in, xxxx has stopped working) on any version of MM. Linux version just works. Just a report. Cheers.

  4. #964
    Emulator Developer MarathonMan's Avatar
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    Quote Originally Posted by wareya View Post
    Hi, windows SSE2 build crashes (as in, xxxx has stopped working) on any version of MM. Linux version just works. Just a report. Cheers.
    Thanks for the specific bug report! (been busy; need to fix the bugtracker).

    I'll try to set aside some time and look into a fix for that.

  5. #965
    Administrator & Programmer Zack's Avatar
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    Quote Originally Posted by MarathonMan View Post
    Currently juggling quite a few balls (when I can find the time... been busy!)

    - Working on a debugger: http://forums.cen64.com/download/file.php?id=89
    - Adding 64DD support, with the help of LuigiBlood: http://forums.cen64.com/download/file.php?id=82. We currently have a booting IPL, working RTC, and have some seek/reads working. LuigiBlood is blocking on debugger support due to things being hard to track down ATM...
    - Mac OS X builds now seem to quasi-work.
    - Various performance improvements and optimizations.
    - SSE2 support was added, so any x86_64 processor can now play CEN64, and we're only a few commits away from 32-bit builds.
    - Also thinking about adding/how to add a software-based transactional memory (STM) algorithm to leverage multiple cores/threads and boost performance.
    Thought I had replied to this weeks ago :S
    Thanks for the update, really looking forward to seeing more of CEN64.
    Proud Administrator Of Emutalk.net

    * I develop software for: iOS, Android, Mac, Linux & Windows.
    * Proficient in C, C++, Objective-C, Swift, Lua. Also know some: C# & PHP.

    Want to help EmuTalk? Want us to relive the glory days of old? Ping me, I would love to hear your ideas

  6. #966
    EmuTalk Member
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    I just found out about CEN64 and, judging from all that I've seen so far in this thread, I think it's a breath of fresh air from traditional emulators. My question is simple, but very important; Will I finally be able to play San Francisco Rush 2049 with sound?

  7. #967
    EmuTalk Member
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    Quote Originally Posted by SZ87 View Post
    Will I finally be able to play San Francisco Rush 2049 with sound?
    You should be able to play San Francisco Rush 2049 on standard emulators with sound.

  8. #968
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    Quote Originally Posted by Fanatic 64 View Post
    You should be able to play San Francisco Rush 2049 on standard emulators with sound.
    Show me where? Without resorting to a DC emulator or Midway Arcade Treasures PC port? I've been racking my brain looking for a working SF2049 MAME rom. With no luck, of course. My memories of the game were from the N64 and Arcade, that's why I prefer them over the others. But a MAME version would be the best.


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