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  1. #961
    Administrator & Programmer Zack's Avatar
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    Quote Originally Posted by MarathonMan View Post
    I profiled the other day; very little. Probably around the order of 10%, or less. angrylion's plugin is ridiculously optimized it seems. I might be able to take it a bit further with some SSE-fu, but I won't even bother with it until I get the RSP/VR4300 down to something reasonable.

    The main deadweights are the interpreted, cycle-accurate RSP and VR4300 cores. They're coming in at a hefty 30+% utilization each.
    Any updates @MarathonMan?
    Proud Administrator Of Emutalk.net

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  2. #962
    Emulator Developer MarathonMan's Avatar
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    Quote Originally Posted by _Zack_ View Post
    Any updates @MarathonMan?
    Currently juggling quite a few balls (when I can find the time... been busy!)

    - Working on a debugger: http://forums.cen64.com/download/file.php?id=89
    - Adding 64DD support, with the help of LuigiBlood: http://forums.cen64.com/download/file.php?id=82. We currently have a booting IPL, working RTC, and have some seek/reads working. LuigiBlood is blocking on debugger support due to things being hard to track down ATM...
    - Mac OS X builds now seem to quasi-work.
    - Various performance improvements and optimizations.
    - SSE2 support was added, so any x86_64 processor can now play CEN64, and we're only a few commits away from 32-bit builds.
    - Also thinking about adding/how to add a software-based transactional memory (STM) algorithm to leverage multiple cores/threads and boost performance.

  3. #963
    EmuTalk Member wareya's Avatar
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    Hi, windows SSE2 build crashes (as in, xxxx has stopped working) on any version of MM. Linux version just works. Just a report. Cheers.

  4. #964
    Emulator Developer MarathonMan's Avatar
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    Quote Originally Posted by wareya View Post
    Hi, windows SSE2 build crashes (as in, xxxx has stopped working) on any version of MM. Linux version just works. Just a report. Cheers.
    Thanks for the specific bug report! (been busy; need to fix the bugtracker).

    I'll try to set aside some time and look into a fix for that.

  5. #965
    Administrator & Programmer Zack's Avatar
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    Quote Originally Posted by MarathonMan View Post
    Currently juggling quite a few balls (when I can find the time... been busy!)

    - Working on a debugger: http://forums.cen64.com/download/file.php?id=89
    - Adding 64DD support, with the help of LuigiBlood: http://forums.cen64.com/download/file.php?id=82. We currently have a booting IPL, working RTC, and have some seek/reads working. LuigiBlood is blocking on debugger support due to things being hard to track down ATM...
    - Mac OS X builds now seem to quasi-work.
    - Various performance improvements and optimizations.
    - SSE2 support was added, so any x86_64 processor can now play CEN64, and we're only a few commits away from 32-bit builds.
    - Also thinking about adding/how to add a software-based transactional memory (STM) algorithm to leverage multiple cores/threads and boost performance.
    Thought I had replied to this weeks ago :S
    Thanks for the update, really looking forward to seeing more of CEN64.
    Proud Administrator Of Emutalk.net

    * I develop software for: iOS, Android, Mac, Linux & Windows.
    * Proficient in C, C++, Objective-C, Swift, Lua. Also know some: C# & PHP.

    Want to help EmuTalk? Want us to relive the glory days of old? Ping me, I would love to hear your ideas

  6. #966
    EmuTalk Member
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    I just found out about CEN64 and, judging from all that I've seen so far in this thread, I think it's a breath of fresh air from traditional emulators. My question is simple, but very important; Will I finally be able to play San Francisco Rush 2049 with sound?

  7. #967
    EmuTalk Member
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    Quote Originally Posted by SZ87 View Post
    Will I finally be able to play San Francisco Rush 2049 with sound?
    You should be able to play San Francisco Rush 2049 on standard emulators with sound.

  8. #968
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    Quote Originally Posted by Fanatic 64 View Post
    You should be able to play San Francisco Rush 2049 on standard emulators with sound.
    Show me where? Without resorting to a DC emulator or Midway Arcade Treasures PC port? I've been racking my brain looking for a working SF2049 MAME rom. With no luck, of course. My memories of the game were from the N64 and Arcade, that's why I prefer them over the others. But a MAME version would be the best.

  9. #969
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    How is development going? Have you thought about any peripherals at all, like the transfer pak or microphone?



    Remember, the Force will be with you, always.

  10. #970
    Texture Pack Invader NES_player4LIFE's Avatar
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    So how goes it?
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.
      Spoiler:

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