MarathonMan
Emulator Developer
- Thread Starter
- #121
I just had a thought. Since this doesn't have a GUI let alone an actual true full-on emulation core yet, would it not be optimal to leverage RetroArch so that development can focus mainly on actual cycle accuracy emulation?
Not interested in flumbing around with third-party libraries, sorry.
That being said, everything I write is in ANSI C (+standard integer types; you can either use C99/C11 or typedef them in the common header -- already did the latter for MSVC). It literally compiles on _anything_ and is written very cleanly, so anyone with familiarity with the framework shouldn't have any difficulty porting it.