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  1. #1
    EmuTalk Member KYshu's Avatar
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    [Solved!] Problem: Project 64 only detects Gamepad analog stick in 8 ways

    Hello Emutalk forum!

    I have a little problem with Project 64, that I couldn't fix on my own, and that I already wasted hours of lookign through Google, and also searching on this forum, to no success.
    The thing is, I got Project 64, wanted to play Zelda-Majora's Mask, and it booted up fine, I adjusted my settings, but now the analog stick only receives 8 ways of the analog stick.
    That means, I can go left, right, up and down, and diagonal between these directions, you know. Say, I press my Analog stick up, Link walks forward. When I slowly move it to the left, Link keeps moving forward, but at a certain point, he suddenly turns and walks diagonally to the front and left.
    This is especially annoying when I fly in a deku-plant, as I can't properly control Deku-Link, as well as looking around with C-Up (I have bound the C-buttons to my right analog stick, which also only receives 8 directions, but that isn't important).
    I should also mention, that the sensitivity seems to be right. When I slightly press the analog stick, Link walks, when I press it further, Link runs.


    I am also very sure, that my PC handles Project 64, no doubt ^^ The specs are on my profile!
    The gamepad I use is the Hama Whitestorm Pad. Not the best one, I know, but it has the right amount of buttons, and is overall okay for this. The analog stick is also 360 degrees, if anyone asks, it works fine in every other game and program I used with it, just not Project 64.

    What I have tried so far:



    - Trying out N-Rage's input plugin (I am using it together with the standard audio and the standard video plugin)
    - Calibrating the gamepad via Control Panel
    - Trying the Analog stick with it switched from Digital to Analog (I did that by default, otherwise, the 2nd analog stick would have only given back buttons if pressed (the 4 buttons on the right side)
    - Trying the right Analog Stick as the movement analog stick (same result)

    I really don't know what else to do, so I hope someone can help me there :)

    Greetings from Germany, Kyshu

    PS: It is Kyshu, not KYshu, that is a typo, haha.
    Last edited by KYshu; August 22nd, 2012 at 18:29.


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  2. #2
    16-bit Corpse | Moderator Agozer's Avatar
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    If you are using the default input plugin, try the N-Rage Input plugin instead, and see if things improve.

  3. #3
    EmuTalk Member KYshu's Avatar
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    Sorry, I forgot to mention, I am using the N-Rage plugin I'm adding it to the post now.

  4. #4
    The Great Gunblade Wielder squall_leonhart's Avatar
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    use nrage 2.3

  5. #5
    EmuTalk Member KYshu's Avatar
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    Oh, didn't see there was an even newer version than 2.1 out! Gonna try that

  6. #6
    EmuTalk Member KYshu's Avatar
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    Nope! Doesn't work!
    Maybe someone has experience with the Hama Whitestorm PAd and knows if it even detects 360 degrees? When I try to calibrate it in Windows though, everything is fine ..
    And I think, when I was using PJ64 back in XP, it was fine, too .. not sure about that though, but maybe it helps you guys

  7. #7
    The Great Gunblade Wielder squall_leonhart's Avatar
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    what game are you trying?

  8. #8
    EmuTalk Member KYshu's Avatar
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    Quote Originally Posted by KYshu View Post
    The thing is, I got Project 64, wanted to play Zelda-Majora's Mask, and it booted up fine, I adjusted my settings, but now the analog stick only receives 8 ways of the analog stick.


    Sorry for not posting, I was "away" for 2 days

  9. #9
    The Great Gunblade Wielder squall_leonhart's Avatar
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    cannot reproduce

    though both this and zelda64 have such a difficult to percieve stepping between directions in any case

    its closer to 16 directions

  10. #10
    EmuTalk Member KYshu's Avatar
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    So, do you think it's more of a game/console thing? Because if I remember right, Majora's Mask definitely had more than 8 or 16 directions to go

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