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  1. #41
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    Release 0.2.0 is uploaded. Please test and report if there are problems.
    OSX users should delete plist files from ~/Library/Preferences . If something doesn't work, send also the version and system you are using, what did you tried, console output etc.
    If you are using ubuntu/debian in combination with nvidia card and you are getting black screen, try to install python-opengl.


  2. #42
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    First of all, thank youuuu for making this app, you have no idea how amazing it is to have a proper emulator GUI for mupen64Plus.. when the devs of Mupen64Plus stripped all GUI code out of Mupen64 they always talked about how people would create GUI's for it and such, but every GUI that was made for it was crappy to say the least, until i found your work... Just... marvelous. Thanks to it Mupen64Plus is a usable emulator by the masses and not just devs who are good with the command line. Everything about this frontend is epic, from it playing the game within the emulator window itself like most emus do, to having GUI config panels for the plugins, this fronted is like the missing piece of Mupen64Plus!

    I do have a suggestion however... In most N64 emulators it shows a game list within the emulator, its something all N64 emus have in common and its what makes them all a breeze to use, M64Py however has its game list in a completely separate way, its more like... its game list works in a really strange way, in a future version wouldnt it be best to have it be part of the main window? say like how Mupen, PJ64 etc... used to have it? To me its the thing thats basically missing from this emulator tbh.

  3. #43
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    Hi gen2brain,

    I did not find any way to choose the configuration directory on the user interface (windows). There are all the rest of the directories (plugin, data, etc.) but not config. Did I miss something or is it not implemented?

    I guess it could still be done with the command line, but so far I have been unable. I tried:
    " F:\n64\m64py\mupen64plus --configdir F:\n64\m64py\mupen64plus" and "F:\n64\m64py\mupen64plus --configdir F:\n64\m64py\mupen64plus oot12.z64" but nothing happened. Is the sintax correct?

    Also, when I try to run from the command line, I get a runtime error of the Visual C++ (R6034) that says: "An application has made an attempt to load the C runtime library incorrectly". I do not have this problem when running from the user interface nor when I run the original files Mupen64Plus from command line (I mean those downloaded from the website of the project).

    Very nice interface so far! Keep up the good work.

  4. #44
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    Great work. This is my first time trying to use Mupen64plus and this program makes it easy to configure. The only problem i have is the Input configuration. I have an Afterglow xbox 360 controller but i can't map any buttons. I also tried my ps3 controller but the same thing happens, it's like there is a button that is automatically pressed and i can't use any button.

  5. #45
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    I'm also having trouble with button mapping. I use a controller adapter for original N64 controllers. After I finish mapping and start running a game, the buttons have all been re-numbered/named. Therefore, these buttons don't function correctly in-game.

  6. #46
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    New version is released:

    * Greatly speed up reading ROM list
    * Check if core supports DelaySI/CountPerOp options
    * Add support for OpenBSD plugin paths
    * Fix search for cheats in mupencheats.txt

    @Zing Reading roms is now much faster, get_rom_settings is used, it reads only header of file. This works fast now even for 7z and zip archives (in Linux you should install pylzma). I will maybe add option to have romlist in main window, but only as an option.

    @mendus configdir is not implemented, it is confusing enough for a user if it has to configure paths manually. Mupen64Plus already saves config in correct place for all operating systems.

  7. #47
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    Quote Originally Posted by gen2brain View Post
    @Zing Reading roms is now much faster, get_rom_settings is used, it reads only header of file. This works fast now even for 7z and zip archives (in Linux you should install pylzma). I will maybe add option to have romlist in main window, but only as an option.
    Thank you for considering it! And thanks again for the new version!

  8. #48
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    Quote Originally Posted by Storm-Shadow View Post
    Great work. This is my first time trying to use Mupen64plus and this program makes it easy to configure. The only problem i have is the Input configuration. I have an Afterglow xbox 360 controller but i can't map any buttons. I also tried my ps3 controller but the same thing happens, it's like there is a button that is automatically pressed and i can't use any button.
    I am having the same issue and I can't configure it properly. Please help. I am currently using Windows 8.1 with M64Py version 0.2.1. I haven't touched any other plugins so please help.

  9. #49
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    I'm also having trouble button mapping. I'm using a Dualshock 4, both with and without an Xinput wrapper. I tried asking this question on the Sourceforge forum, but no one answered and a new version was released without the problem being fixed. It's a shame, because Mupen64 literally won't let me configure it without a UI. I go to the config file in my appdata folder with every plugin installed and then the command line spouts out a bunch of errors and launches it with the default plugins. So I kinda do need this thing to work, because it's the only good UI that isn't abandoned by the dev. I could use JoyToKey but then I won't have analog controls.

  10. #50
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    Okay this is a really nice frontend, but it does have some problems.

    *Why do the video plugins not scale with the window?
    *Why do some video plugins not work in fullscreen?
    *When I browse the menus while a game is running the audio stutters. Maybe having the emulator pause itself would be nicer.
    *Why are there descriptions like GhqHirsCmpr for the glide64mk2 settings? Labeling it GPU texture compression might be better. Having to see what it actually means with a tooltip is odd. Tooltips are usually used for extra information like how it might effect emulation or your machine.
    *It might be a good idea to update it with sdl 2.0.3. There's been several fixes related to joysticks since 2.0.0.

    If I'm wrong about something please correct me, thanks.
    Last edited by Zuzma; May 8th, 2014 at 18:55.

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