-
June 21st, 2012, 18:57
#1
EmuTalk Member
GB sound emulation w/pascal
Hi,
I'm currently working on a tool (written in pascal), therefor I need to know how this works.
I have absolutly zero knowledge of sound programming (but I know how to code
).
Does anyone have informations for me about where to begin?
Gameboy emulation is declared as rather easy here at emutalk 
Regards
phedon
edit
For now it's enough to output some tones/notes/sounds/instruments - no full music
For example:
Instrument data:
Type: Pulse
Envelope: 77
Wave: 50%
Length: FF
Sweep: FF
Hope this is helpful
Last edited by phedon; June 21st, 2012 at 19:02.
-
June 21st, 2012, 19:18
#2
EmuTalk Member
hi,
first of all welcome to the forum.
And well firstly i assume you know how to playback samples in pascal and then you can have a look at this paper:
http://pastebin.com/MeRyypby
This sheet is very complete, the sound emulation of my gb i solely based on it.
If you have more specific questions how to exactly emulate it, feel free to post it here
edit:
woops sorry i didnt see your edit, gonna change my post accordingly later on when i got time
Last edited by WingsORC; June 21st, 2012 at 19:21.
-
June 22nd, 2012, 04:14
#3
EmuTalk Member
Hi WingsORC,
well, I don't know how to playback samples in Pascal, but I'm currently searching for informations about it.
Thanks once already for your link (or effort - I think you upped it to pastebin, right
)
-
Advertising
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules