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  1. #11
    Oversized Cranium Bighead's Avatar
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    I have looked into this a bit, and I'm assuming the problem is the same as this guy?



    Edit: After digging a little deeper, I have also stumbled on this 6 year old thread when Smiff was still around looking for input for the official RDB updates.
    http://www.emutalk.net/threads/27562...ease!?p=346690

    Post #415, user "Thunderbird8" states: Not sure if this is all that helpful, but Rayman 2 seems to need a high Counter Factor in the Cave of Bad Dreams. If it's too low, the cave master will miss one of his jumps and fall into the pool of...stuff...below. A CF of 5 worked, but I skipped 4 when testing. I haven't seen any problems up to this point with a CF of 2 though, other than the aforementioned issue.

    I am curious on how this change affects performance and stability in other parts of the game. If this is a viable fix and does not affect performance, it could very well be set once and never need modified again. Default PJ64 plugins were supposed to be used for these tests, I am guessing he experienced this issue with Jabo's. Since you got past this boss using a more recent version of the plugin, the question remains whether or not it's a timing issue with emulators or clipping issues with graphics plugins. It may be possible you got lucky and it happened to work the time you did use Jabo's. I am leaning more towards a timing issue. It would also be interesting to know how many emulators or plugins suffer this issue. This will require some experimentation.

    This issue is also reported in the Mupen64plus compatibility list.
    http://code.google.com/p/mupen64plus...eCompatibility

    If you happen to have a save state or SRAM before this boss, can you upload it please?
    Last edited by Bighead; July 26th, 2012 at 09:59.
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  2. #12
    EmuTalk Member
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    Apr 2012
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    155
    Here is a savestate before the faulty jump. http://www.multiupload.nl/Q6M8NN7XKZ

    But it's the second encounter (I do not have a savestate for the first encounter).

    I am not able to reproduce the bug (I tried with the default project64 1.6 rdb, the unofficial 4.22 rdb, the glide64 plugin and the jabo plugin, everything works (CF=2)).

    Maybe the bug can only be seen the first time?

  3. #13
    EmuTalk Member ExtremeDude2's Avatar
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    Apr 2011
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    214
    Yes this is a CF problem
    "The question isn't can it be done, but are you willing to do it." - Me

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  4. #14
    EmuTalk Member
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    Referring to this post.
    After testing, PJ64 + Jabo D8 1.6.1 is very good for NBA Hangtime (and way faster than z64 or glide with 1964).



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