Results 1 to 5 of 5
  1. #1
    MU-TH-UR razius's Avatar
    Join Date
    Feb 2011
    Posts
    24

    Super Mario Galaxy 1

    Super Mario Galaxy 1 (WIP)



    Configuration

    • Required Dolphin Version: 3.0-655 and above.
    • Do not enable "Fast Mipmaps" in Graphics->Hacks->Other.
    • Accuracy: Safe in Graphics->Hacks->Texture Cache.
    • I recommend using at least 4x internal resolution and cranking up the AA, otherwise the downsized HUD will appear a bit sharp.



    About
    Just like the Super Mario Sunshine pack, this one's split into two distinct parts:

    • The HUD.
    • Ingame textures.


    That's because at first i only intended to remake the HUD (but slowly started to retexture other things as well) and some will prefer downloading and using only the HUD. The HUD is almost done (the most important elements are all finished) and it will require only an update in the future for it to be complete while the other textures will take longer to finish and need more subsequent updates.

    I'll do the SMG 2 HUD as well, since the two share textures.
    Also, the SMSS project is not halted, i am working on SM64, SMSS, SMG1&2 at the same time since i will recycle textures.

    Textures
    The HUD is 8 times the original size.
    The big in-game textures are enhanced 8 times, while the smaller ones are enhanced between 8 and 32 times.
    Some textures (mainly the numbers used for coins/stars/starbits) have a few variations that you'll find in RAR archives within folders. Since these are variations, you already have a set of files (intended as default) that's extracted, and if you want to use the variation you will have to delete the default files.[/list]







    • Screenshots (2.5x internal resolution, 9XSSAA Anti-Aliasing)







    Overall Progress & Download Links





    Enjoy, MU-TH-UR!
    Last edited by razius; June 21st, 2012 at 00:45.
    In space... SOMETHING can hear you scream


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    Master of the Emulation Flame MasterPhW's Avatar
    Join Date
    May 2004
    Location
    come-to-hell
    Posts
    1,977
    Wow! Looking good.
    SMG 1/2 are both already great HD like looking, but your good textures improve the overall quality of the game!
    Keep doing it and consider upload your textures to the ET servers, so they won't get missing and/or deleted.
    The Future of Emulation: Emulate a High End Computer on a Low End System
    Main: Intel Core i7 (Lynnfiled) 860 (@3.802Ghz) | 8 GB DDR3-1333 | ATI XFX HD 5750 PCI-E | ATI High Definition Audio Device | 256 GB SSD + 3 TB Internal SATA2 + 4 TB external | Windows 7 Professional X64 SP1 MSDNAA
    Netbook: Asus EeePC 1015PEM | Intel Atom Dual Core N550 (1,5GHz) | 2GB DDR3-1066 | Intel GMA 3150 | 250GB HDD | Win 7 Starter
    Old One: AMD Athlon 64 X2 4200+ (2x2.5Ghz; S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | Radeon HD 3850 512 MB/AGP8x | Creative SB Audigy LS | 2TB (4x500GB SATA2 HDDs Raid0) | Windows 7 Business X64 SP1 MSDNAA



  3. #3
    EmuTalk Member
    Join Date
    Feb 2007
    Posts
    652
    I like the hud. The grass texture looks flatter though.

    Keep it coming.

  4. #4
    MU-TH-UR razius's Avatar
    Join Date
    Feb 2011
    Posts
    24
    Updated the OP!






    Initial post June 3rd, 2012, 05:32
      Spoiler:

    I added a preview of the first update (the textures i did yesterday and today), the links are in the OP. I haven't had much time to test them and i'll be gone for a week.

    I had some HDD surprises in the past so i do regular backups. I am backing up the projects, since most of the time i am working at double the size of the textures in the pack... maybe i'll re-release the pack 10 years from now with textures up to 16x the original (i'm referring to the HUD). )

    This month i'm gonna be a bit busy so i won't have any time to work on the pack but i hope to finish the complete HUD in the first week of july. That's when i'll be able to retexture the HUD for SMG2 as well since the two share textures.
    Last edited by razius; June 21st, 2012 at 00:49. Reason: archived the inital version of this post
    In space... SOMETHING can hear you scream

  5. #5
    EmuTalk Member
    Join Date
    Feb 2007
    Posts
    652
    Nice work raz, those new screens are looking good. True to the original textures.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •