project64 performance issues
I'm having a graphic issue with either the project64 application, or my computer. my laptop isn't heavy duty, but seeing as though the program has worked fine in the past on operating systems from 5 years ago I have no idea what the problem may be.
so, whenever I play a game (Ocarina of Time for example) the surfaces aren't displayed properly. dirt trails, grass, and the like are replaced with a static smooth display. in the distance they're shown, but as soon as I walk over them their gone again.
any help would be much appreciated. and I apologize in advance if the issue turns out to be some minor problem easily fixed
You post a game issue and don't mention your PC specs? Really unbelievable. Anyway, I'll use my psychic powers and say that you have a crappy IGP and it's not going to be able to work for gaming of any kind.
processor - Intel Celeron CPU B815 1.60GHz
3 gigs of RAM
System type - 64-bit Operating System
Windows 7 Home Premium
buddy, I just want to get my Zelda on
Still didn't list your GPU info.
Intel HD Graphics Family. which sounds just lightweight enough to maybe validate your first post
You still didn't list your GPU info specifically enough. Here we are 7 posts in and you still haven't provided the right information. Anyway, I give up and you probably should too. Look at my signature, that's what you'd want to do with your specs.
Originally Posted by strangeaeons
Last edited by [SS] Starscream; May 25th, 2012 at 20:17.
16-bit Corpse | Moderator
Try Jabos' Direct3D6 plugin included with Project64. Most Intel's integrated graphics chips (no matter how "HD" some of them are supposed to be) have issues with Project64's default graphics plugin. Intel's chips aren't known for their stellar performance with emulators that use 3D graphics.
Last edited by Agozer; May 25th, 2012 at 20:58.
The CPU is Sandy Bridge so you'd expect that the integrated graphics would be okay for this kind of thing, but perhaps the graphics driver quality is a bit low here so you're getting glitches with the default plugin. Definitely try the D3D6 plugin as Agozer suggested as that has lower requirements and the compatibility is still pretty good for the popular games.
@Starscream: Let's play Be Patient With The Newcomer, hmm? We don't all share your staggering insight.
May 26th, 2012, 01:40
Fixed that for you.
Originally Posted by Toasty
Last edited by [SS] Starscream; May 26th, 2012 at 05:31.
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