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  1. #1
    MU-TH-UR razius's Avatar
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    GC Super Mario Sunshine HD

    Super Mario Sunshine



    Configuration
    • Accuracy: Safe in Graphics->Hacks->Texture Cache.
    • I recommend using at least 4x internal resolution and cranking up the AA, otherwise the downsized HUD will appear a bit sharp.


    About

    • If you encounter any kind of problems feel free to post in this thread.
    • If anyone wants to contribute with alternate textures (closer to the smss ones) post here or PM. The project already has some alternate textures... and more variations of some HUD elements will be available with future updates.
    • I'm trying to keep everything as close to the original as possible, however, for the greenery i chose the Super Mario Galaxy abstract style and i remade those 256x256 smg textures at 2048x2048.


    • Textures size
      The HUD is 8 times the original size.
      The big in-game textures are enhanced 8 times, while the smaller ones are enhanced between 8 and 32 times.




    Download Links

    Final Release (November 29th 2014) PNG format (316.5 MB)

    NA (GMSE01)
    EU (GMSP01)




    Last edited by razius; December 11th, 2014 at 15:16.
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  2. #2
    Moderator death--droid's Avatar
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    Hmmm wait, what textures are failing to load??, if you can give me the names of the textures, if I ever have spare time I might be able to look into this problem for you.
    If you appreciate some of the work I do, all donations are greatly appreciated


    System Specs: CPU: AMD FX 8350 4.0ghz 8-core, RAM: 2 x 8gb Corsair Vengeance DDR3, GPU: AMD Radeon R9 280x OC, System Drive: 120gb Samsung Evo SSD

  3. #3
    MU-TH-UR razius's Avatar
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    Issue solved

    I remember reading about this glitch a few months back in this thread, post 13, but i miss understood (AaronLite solved the issue by disabling native mipmaps but i thought he disabled fast mipmaps, my bad).

    However, using fast mipmaps causes some glitch in the water appearance, same as using AA. Tthis topic was discussed in a thread at Dolphin forum but no solution was found, other than not using AA or fast mipmaps. This means if you want your textures to load properly you'll have to get used to the water having some... foam

    I don't have much spare time but i'll retexture more than the HUD in this case. Though Dolphin only supports 2040x2048 i'll try to do most textures at 4096x4096.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by razius; April 28th, 2012 at 05:54. Reason: changed screenshots
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  4. #4
    Moderator death--droid's Avatar
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    Hmm, would you mind linking me to this dolphin-emu forum topic your talking about?? ANd also you screenshots arent showing up for me so im unable to see whats going wrong.. etc..
    From the sounds of it, the game is wanting a already pre-mip-mapped texture when your only providing it with a singular texture. (Reading Aaronlites post)
    Last edited by death--droid; April 25th, 2012 at 17:40.
    If you appreciate some of the work I do, all donations are greatly appreciated


    System Specs: CPU: AMD FX 8350 4.0ghz 8-core, RAM: 2 x 8gb Corsair Vengeance DDR3, GPU: AMD Radeon R9 280x OC, System Drive: 120gb Samsung Evo SSD

  5. #5
    MU-TH-UR razius's Avatar
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    That's weird because the pictures show up fine for me... it may have something to do with the fact that i remove the attachments from the message after adding them (so they won't appear in the "Attached Files" box as well, as small Thumbnails) but the link is still valid.
    Here's the gallery just in case they won't appear in this post either.


    This is the topic at Dolphin.
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    Attached Files Attached Files
    Last edited by razius; April 27th, 2012 at 17:45.
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  6. #6
    Moderator death--droid's Avatar
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    Ahhh that might be the problem, removing the attachments after making the post.

    Sorry to be a hassle, but could you provide me the original dumped texture, and your replacement texture for one of the textures that are bugging out, I'm going to test it out sometime soon but I'm feeling ab it to lazy to dump it myself XD
    If you appreciate some of the work I do, all donations are greatly appreciated


    System Specs: CPU: AMD FX 8350 4.0ghz 8-core, RAM: 2 x 8gb Corsair Vengeance DDR3, GPU: AMD Radeon R9 280x OC, System Drive: 120gb Samsung Evo SSD

  7. #7
    MU-TH-UR razius's Avatar
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    Post Update 001

    This is the first update.
    I finally managed to do the nozzle icons, and the texture for the nozzle boxes. I also remade the X button. The first X button design is in this update as well so all you have to do is extract the archive and replace everything in the original.

    Since the icons are 8 times the originals, i recommend using the greatest Anti Aliasing and internal resolution value possible (4x native resolution is the greatest available in the latest Dolphin builds).


    Enjoy it!
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    Attached Files Attached Files
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  8. #8
    Texture pack invader NES_player4LIFE's Avatar
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    good deal.

    May the Forth be with you...
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT files? Look no further then this shiny Tutorial.
      Spoiler:

  9. #9
    EmuTalk Member
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    Never really beat this game. Thought many times about going back. Think
    Ill just wait for your version!

    Cool project anyway! Wish you all the best and look forward to the progress,
    which I will follow!

  10. #10
    MU-TH-UR razius's Avatar
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    Update 2 progress

    Progress for Update 2





    Finished:
    -the textures for the 3 types of palm tree. There's an issue with the bark texture for the second palm type in Bianco Hills (the ones with a blue singing pokey atop)...
    -the rocky road/path
    -yellow/blue pokeys
    -pokey flowers
    -floating leaf on the lake
    -save block texture for "COPY DATA"
    -pianta clothes
    -B button
    -musical notes
    Testing:
    -a modified version of the grass texture from sm64 (that's mainly 90% the smg grass texture... i will try a remake at a higher resolution or a mere enhancement with some more abstract shapes).
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    Last edited by razius; May 11th, 2012 at 19:57.
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