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May 28th, 2012, 00:50
#21
EmuTalk Member
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Advertising
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May 28th, 2012, 23:49
#22
EmuTalk Member
Thanks for creating this.
I have been trying to duplicate your setup on my own server
and I can not get it to work. I copied the n64stars.zip file and placed
it in an unofficial_roms folder, and copied the 1964js.html to the root folder.
1964emu.emulation64.com/1964js.html?rom=unofficial_roms/n64stars.zip
I also copied over the JavaScript file into a js folder as shown:
js/1964js-0.0.3.min.js
In doing this, all I get is a black page with no activity.
Any help would be grateful.
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May 29th, 2012, 03:11
#23
Nice Tabby
Hi trogscave,
http://1964emu.emulation64.com/js/lib/bitjs/unzip.js
depends on
http://1964emu.emulation64.com/js/lib/bitjs/archive.js
http://1964emu.emulation64.com/js/lib/bitjs/io.js
You'll need these 3 files as well in the js subdirectory shown.
The reason that this code didn't get compiled into the 1964js-0.0.3.min.js file is because the unzip library that I'm using uses web workers (which is a separate thread). Unfortunately, a web worker needs to be in its own js file.
Maybe I'll come up with something a bit more elegant or make some deployment notes. Please let me know if that works for you.
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May 29th, 2012, 22:12
#24
EmuTalk Member
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May 29th, 2012, 22:36
#25
Nice Tabby
It looks like the unzip utility is having a problem loading your version of the rom. Please use the n64stars.zip that's on 1964emu.emulation64.com. This unzip tool is flaky, which is why I made unofficial roms.
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May 29th, 2012, 22:49
#26
EmuTalk Member
I have re-uploaded your file yet again, and it still doesn't work.
http://www.trogsgamecave.com/unoffic...s/n64stars.zip
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May 29th, 2012, 23:12
#27
Nice Tabby
The zip file from your link appears to be corrupt.
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May 29th, 2012, 23:14
#28
Nice Tabby
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May 30th, 2012, 15:24
#29
EmuTalk Member
Thanks for the help.
It works as it should now.
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May 30th, 2012, 15:35
#30
Nice Tabby
Awesome. Yeah, maybe there's a better unzip library out there.. or this one needs some time to get better.
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