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  1. #11
    EmuTalk Member
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    Why can't I use Glide64 with this? It would work so much better on Konami games. I shouldn't be limited to the inferior Rice Video plugins.

  2. #12
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    Quote Originally Posted by the_randomizer View Post
    Why can't I use Glide64 with this? It would work so much better on Konami games. I shouldn't be limited to the inferior Rice Video plugins.
    Because glide64 has not been ported to yet. you can still use 1.99.4 which works with an outdated version of glide64.

    As for your statement, I'd say it's a bit harsh and subjective. Both have pros and cons but I would not say one is "superior" or "inferior" to the other. As far as I'm concerned, I mostly use Rice's video plugin and it makes my day.

    PS: Are you the same randomizer that keeps ranting on and on on some other famous Emulation forums ??? ;-) Spotted !

  3. #13
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    Quote Originally Posted by murasame View Post
    Because glide64 has not been ported to yet. you can still use 1.99.4 which works with an outdated version of glide64.

    As for your statement, I'd say it's a bit harsh and subjective. Both have pros and cons but I would not say one is "superior" or "inferior" to the other. As far as I'm concerned, I mostly use Rice's video plugin and it makes my day.



    PS: Are you the same randomizer that keeps ranting on and on on some other famous Emulation forums ??? ;-) Spotted !
    What if I am..? And yes, I use the same pseudonym in various places. Sorry, I've just had way too many bad experiences with Rice Video and Konami games not working properly. But I digress, I just realized that the Glide64 code has not been ported yet.


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  4. #14
    EmuTalk Member
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    Quote Originally Posted by Richard42 View Post
    Can you post a link to the latest Djipi's cell shaded pack? It might be easy to fix rice video to support this. It will be at least a few months before the latest glide64 is ported. I have the source code ready in an Hg repo (I guess it is Glide64 Final - it's the last code from Gonetz and I checked it against a repo from Mudlord) but just no time to work on it.
    Hi Richard,

    I hope you had a nice holiday !

    Any news about a rice video pluging fix to support the above-mentioned textures ?

  5. #15
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    Quote Originally Posted by murasame View Post
    Hi Richard,

    I hope you had a nice holiday !

    Any news about a rice video pluging fix to support the above-mentioned textures ?
    I downloaded and looked at this texture pack, but it appears to be a totally new data format. There are only 2 files in the archive: a HIRESTEXTURES file and a MEMORYCACHE file. This may not be as simple as adding support for a new PNG color format or that type of thing. Can you tell me which plugins and which versions support this new format?

  6. #16
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    Quote Originally Posted by Richard42 View Post
    I downloaded and looked at this texture pack, but it appears to be a totally new data format. There are only 2 files in the archive: a HIRESTEXTURES file and a MEMORYCACHE file. This may not be as simple as adding support for a new PNG color format or that type of thing. Can you tell me which plugins and which versions support this new format?
    Indeed Richard, hence my original question. As far as I understand it, the plugin works with Glide64 Final where :

    The plugin content folder goes into C:\Program Files\YourEmulator\Plugin\

    The wrapper fil i.e. glide3x.dll goes into C:\Program Files\YourEmulator\

    Djipi's texture pack goes into C:\Program Files\YourEmulator\Plugin\cache

    And then in the video plugin settings :

    - tick ’Show advanced emulation options’
    - tick ’Show texture enhancement options’

    and then

    - restart the plugin
    - click on the ’texture enhancement’ tab
    - under the ’Hi-resolution texture’ tab, select ’rice format’
    - untick ’Alternative CRC Calculation’

    Voilą ! I haven't tried it though cause I'm on a Linux sytem but this is how the texture pack is reported to work.

    Hopes it helps.

  7. #17
    EmuTalk Member
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    To be more precise, Glide64 converts the texture pack (rice format) into its own format when you load the rom the first time

    Example (using the settings above and glide64 (glideHD.dll required)).
    1)download your texture pack (usual way), put it in the plugin folder as if you wanted to use it with the rice video plugin
    2)launch the game (glide64 plugin), glide will convert the texture pack found and put it in the HIRESTEXTURES file
    3)next time you launch the game, loading of texture is instantaneous
    Last edited by DETOMINE; September 10th, 2012 at 12:36.

  8. #18
    Moderator death--droid's Avatar
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    Glide64 never actually converts the texture format...
    It just simply packs all the textures into one file and compresses them, making it faster to read out of. Its a hard disk cache rather then storing everything in memory like the basic on that Microdev implemented into Rice Video
    If you appreciate some of the work I do, all donations are greatly appreciated

    If Image doesn't work, try http://bit.ly/QQVaSq

    Also check out my new emulation archiving project at emulationking.com , an awful lot of work to go still

  9. #19
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    Quote Originally Posted by death--droid View Post
    Glide64 never actually converts the texture format...
    Convert the texture pack, I swear I wanted to write convert the format of the texture pack

  10. #20
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    So, is Glide64 finally working?

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