Why can't I use Glide64 with this? It would work so much better on Konami games. I shouldn't be limited to the inferior Rice Video plugins.
Why can't I use Glide64 with this? It would work so much better on Konami games. I shouldn't be limited to the inferior Rice Video plugins.
Because glide64 has not been ported to yet. you can still use 1.99.4 which works with an outdated version of glide64.
As for your statement, I'd say it's a bit harsh and subjective. Both have pros and cons but I would not say one is "superior" or "inferior" to the other. As far as I'm concerned, I mostly use Rice's video plugin and it makes my day.
PS: Are you the same randomizer that keeps ranting on and on on some other famous Emulation forums ??? ;-) Spotted !
I downloaded and looked at this texture pack, but it appears to be a totally new data format. There are only 2 files in the archive: a HIRESTEXTURES file and a MEMORYCACHE file. This may not be as simple as adding support for a new PNG color format or that type of thing. Can you tell me which plugins and which versions support this new format?
Indeed Richard, hence my original question. As far as I understand it, the plugin works with Glide64 Final where :
The plugin content folder goes into C:\Program Files\YourEmulator\Plugin\
The wrapper fil i.e. glide3x.dll goes into C:\Program Files\YourEmulator\
Djipi's texture pack goes into C:\Program Files\YourEmulator\Plugin\cache
And then in the video plugin settings :
- tick ’Show advanced emulation options’
- tick ’Show texture enhancement options’
and then
- restart the plugin
- click on the ’texture enhancement’ tab
- under the ’Hi-resolution texture’ tab, select ’rice format’
- untick ’Alternative CRC Calculation’
Voilą ! I haven't tried it though cause I'm on a Linux sytem but this is how the texture pack is reported to work.
Hopes it helps.
To be more precise, Glide64 converts the texture pack (rice format) into its own format when you load the rom the first time
Example (using the settings above and glide64 (glideHD.dll required)).
1)download your texture pack (usual way), put it in the plugin folder as if you wanted to use it with the rice video plugin
2)launch the game (glide64 plugin), glide will convert the texture pack found and put it in the HIRESTEXTURES file
3)next time you launch the game, loading of texture is instantaneous
Last edited by DETOMINE; September 10th, 2012 at 12:36.
Glide64 never actually converts the texture format...
It just simply packs all the textures into one file and compresses them, making it faster to read out of. Its a hard disk cache rather then storing everything in memory like the basic on that Microdev implemented into Rice Video
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So, is Glide64 finally working?