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  1. #11
    Moderator NES_player4LIFE's Avatar
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    push 'D' key
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  2. #12
    EmuTalk Member
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    Oct 2011
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    22
    Quote Originally Posted by Luna's Lama View Post
    Ok, so far so good. But when I dump the textures of a startscreen and mark them by using the HighResEaser script, the images are not sortable because I can't read the numbers on it. I added a screenshot as an attachment.
    (As you can see, the first number is 47. And the second.. ?)
    I had the same problem with my pokemon stadium pack
    I changed the Texture res to *16
    The font size is limited and the numbers are not cut with big textures
    Attached Thumbnails Attached Thumbnails Glide64_POKEMON_STADIUM_02.jpg  

  3. #13
    The German Lama Luna's Lama's Avatar
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    Feb 2012
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    Quote Originally Posted by NES_player4LIFE View Post
    push 'D' key
    But this only turns the dumping off/on.
    The Problem is that some images are already shown on the screen and they are marked as "seen" by the glide64 plugin.
    So when I turn the dumping off then on, nothing will happen. But I fixed that by re-opening the stage, and scanning the screen again.
    It's a way more complicated but it works.

    I had the same problem with my pokemon stadium pack
    I changed the Texture res to *16
    The font size is limited and the numbers are not cut with big textures
    What do you mean with changing the texture res to *16? In PK2 the most of the background images are already 16x16 pixels.
    Your screenshot looks like you figured out how to handle the problem but I don't get it.

  4. #14
    EmuTalk Member
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    Quote Originally Posted by Luna's Lama View Post
    The Problem is that some images are already shown on the screen and they are marked as "seen" by the glide64
    I had this problem too and solved it with disabling texture cache
    glide64 will dump all textures after pressing D

    Quote Originally Posted by Luna's Lama View Post
    What do you mean with changing the texture res to *16? In PK2 the most of the background images are already 16x16 pixels.
    Your screenshot looks like you figured out how to handle the problem but I don't get it.
    You have to increase the resolution
    set it to x16 as shown in the screenshot
    Attached Thumbnails Attached Thumbnails texture res.jpg   disable cache.jpg  

  5. #15
    The German Lama Luna's Lama's Avatar
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    Feb 2012
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    Thanks stone64, your advice were helpful
    So I'm much further in this project but there's another problem I can't solve without help.
    I'm trying to retexture an image of a n64 controller. But it doesn't work. The image looks weird.
    Attached Thumbnails Attached Thumbnails controllerissue.jpg  

  6. #16
    EmuTalk Member
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    Oct 2011
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    it seems like some textures are not replced properly
    I don't know a solution for this
    I'll have to leave them out



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