push 'D' key
The Problem is that some images are already shown on the screen and they are marked as "seen" by the glide64 plugin.
So when I turn the dumping off then on, nothing will happen. But I fixed that by re-opening the stage, and scanning the screen again.
It's a way more complicated but it works.
What do you mean with changing the texture res to *16? In PK2 the most of the background images are already 16x16 pixels.I had the same problem with my pokemon stadium pack
I changed the Texture res to *16
The font size is limited and the numbers are not cut with big textures
Your screenshot looks like you figured out how to handle the problem but I don't get it.
Thanks stone64, your advice were helpful
So I'm much further in this project but there's another problem I can't solve without help.
I'm trying to retexture an image of a n64 controller. But it doesn't work. The image looks weird.
it seems like some textures are not replced properly
I don't know a solution for this
I'll have to leave them out