January 30th, 2012, 21:48
Essential Zelda OOT
Basically due to the failure of the N64DD oot had to be cut down to 32 megs, which we guess caused nintendo to have to cut 2 dungeons (Sky temple?)and other such marvelous content from the game. There were plans for an expansion pack called URA Zelda, small sections of which materialized in master quest, but not hardly equal to the expected. Basically this project is to create that missing content.
Retextures and accompanying plugins
So anyone who has been around a while will know about Rice and re texture but if you are new here is a quick start guide;
The plugin to use: http://code.google.com/p/emu-1964/do...8.zip&can=2&q=
They are the community plugin (1964 video) and the final and best glide64, both are good but i recommend the community plugin for the community pack and the glide64 for the cellshade
The Hi Rez community re texture project
the Cell shade hi rez
want a wiimote plugin? only works wiimote+nunchuck but here it is: http://www.host-a.net/u/AlternativeP...imote_v0.1.zip
All of this i use with pj64 but others should work
Last edited by kanpuu; January 31st, 2012 at 17:03.
March 6th, 2012, 22:00
i use pj64 and rice plugn since niether of the ones you posted work for me. i also want to know how they do ROM edits
June 16th, 2012, 15:59
If you want to know how they edit the roms i would go to their website, as for the other plugins not working, that sucks.. rice is kinda outdated and has been improved greatly.
June 18th, 2012, 03:09
One thing I've always found rather odd is that the largest carts made were the same size as a single 64DD disk, 512Mb. OoT could have been directly ported. The one massive advantage of the disks though, and the source of most of the known deleted content, wasn't really storage space but writable space. Every object was trackable and its state resetable, and this was supposed to have a direct impact on events as well.
It is entirely concievable that beta rooms and areas simply didn't make it past initial editting. It's hard to name one that isn't a complete one-off location, even the unicorn fountain. Plot implications are lacking.
Utility of Time by cooliscool is probably the most useful Zelda64 editor right now. The link is to a guide on how to use it, and also has valid links to the places you can get the editor. It should at least show you the basics of whatever you'd like to do.
The other threads there have other nifty resources people tend to ask for to make codes, such as actor lists, etc.