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  1. #1
    Moderator death--droid's Avatar
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    N64 1964 1.2(Unofficial) - Release Topic

    Just thought I would post a topic here for the latest version of the unofficial 1964 that i manage at code.google.com/p/emu-1964
    Mind you must of the changes are other peoples work I've just maintained them into the the one repo since I'm not much of a programmer myself.
    Yes i did have no idea what to write here at all, but another reason i decided to post here was to get more interest into development, and more bug reports or anything, as i said im not much of a programmer so any help would be greatly appreciated.


    VERSION 1.2
      Spoiler:

    Here is a summary of what has changed since i didnt really keep a clean change log, but you are however able to have a look yourself through
    http://code.google.com/p/emu-1964/source/list from r107 backwards
    1964 Core:
    • Remove uneeded sleeps
    • Clean up wingui code making it cleaner and hopefully work better
    • Remove uneeded plugin loading code
    • Add in RetroRalphs overclock ability
    • Remove Kailerra netplay, hopefully create our own in the future
    • Games that rely on using the time for night and day now work
    1964 Input(N-rage's input plugin)
    • Modified the Xbox 360 controller code so it is more usable and you aren't forced to use the Xbox 360 controller for all players.
    1964 Video(RiceVideo)
    • Cleaned up a lot of code
    • Remove all other combiners but the pixel shader for DirectX
    • Remove support for OpenGL, since it was starting to be heftly neglected within the source code and would be more beneficial if it was a seperate plugin like Rice Video Linux
    • Animated textures support
    • Loading background in games like Zelda Ocarina of time
    Download Binary:
    http://adf.ly/CMRNp

    Source Code Licence:
    GNU GPL v2 - http://www.gnu.org/licenses/old-licenses/gpl-2.0.html



    Source Code:
    http://code.google.com/p/emu-1964/source/checkout

    Tutorials:
    Using Animated(alternate) textures - http://code.google.com/p/emu-1964/wi...imatedTextures

    If you find any issues please post them at http://code.google.com/p/emu-1964/issues/list
    Last edited by death--droid; August 29th, 2012 at 15:40.
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  2. #2
    Texture Pack Invader NES_player4LIFE's Avatar
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    1964 Video question, how do you use Animated textures?

    can you link/host a complete guide that deals with that issue?
    so users may have a online guide to animated textures without having to read thru all the beta chatter topics to retrieve the info.

    EDIT:
    also where is the source and license?
    just because everyone will be asking you for it and I wanted to be their collected voice before they start hounding you for it like they do everyone.
    Last edited by NES_player4LIFE; January 17th, 2012 at 02:26.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  3. #3
    Moderator smcd's Avatar
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    License:
    Quote Originally Posted by http://code.google.com/p/emu-1964/
    GNU GPL v2
    Source:
    Quote Originally Posted by http://code.google.com/p/emu-1964/source/checkout
    Command-line access

    Use this command to anonymously check out the latest project source code:
    # Non-members may check out a read-only working copy anonymously over HTTP.
    svn checkout http://emu-1964.googlecode.com/svn/src/ emu-1964-read-only
    or
    http://code.google.com/p/emu-1964/source/browse/

  4. #4
    Surreal64 Nut weinerschnitzel's Avatar
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    Thanks deathdroid, I'll have to look through some of those changes. More so looking at the fixes to 1964video since you folks dropped DX8. I'm sure we could get a few more fixes on the XBox if we back ported the latest you have on Google Code.

  5. #5
    Moderator death--droid's Avatar
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    I'll write up a wiki entry on the google code project that explains how to use the animated textures feature(Which as I just remembered still needs a bit of cleaning up :\
    Also i edited the main post with the information that your asking for about where the source code is located and the license that it is under.
    @smcd, thanks for clearing that up for me.

    @weinerschnitzel Besides the drop of DX8 i dont think theres been that much changes to the DirectX backend, at least as far as I can remember.

    Added a wiki entry for the usage of alternate texture- http://code.google.com/p/emu-1964/wi...imatedTextures, Please note im terrible with explaining how to use stuff so if you find any faults, please do tell me.
    Last edited by death--droid; January 17th, 2012 at 12:31.
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  6. #6
    EmuTalk Member The Siskoo's Avatar
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    There is a problem with the language pack here the steps :

    1) Launch 1964
    2) File --> Language --> choose french or italian
    3) At this moment, translations are messed.
    4) File --> Language --> choose English.
    5) Check the menu, it's messed.
    Attached Images Attached Images  
    www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.

  7. #7
    Moderator death--droid's Avatar
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    Thanks for the report, I forgot to check languages to make sure I hadn't broken it >.<
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  8. #8
    EmuTalk Member The Siskoo's Avatar
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    No problem

    Do you think it's possible to stretch the alternate titles (in the rom properties dialog) 80 Characters --> 100 Characters ?
    Last edited by The Siskoo; January 21st, 2012 at 13:03.
    www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.

  9. #9
    Moderator death--droid's Avatar
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    I've made some progress on fixing up the language problem, It's almost pretty much all fixed back up.
    Ahhh yeah it would be possible to do that, may i ask why?
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  10. #10
    EmuTalk Member The Siskoo's Avatar
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    Very nice

    About characters, there are some games with truncated names. IE 64 de Hakken! Tamagotchi Minna de Tamagotchi Worl --> 64 de Hakken!! Tamagotchi Minna de Tamagotchi World (J) [!]

    I could improve the ini file like I made before :

    http://www.emutalk.net/threads/49500...1-09?highlight=
    http://www.emutalk.net/threads/40880...-ini?highlight=
    Last edited by The Siskoo; January 22nd, 2012 at 17:46.
    www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.

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