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  1. #51
    EmuTalk Member The Siskoo's Avatar
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    Mar 2003
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    France
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    361
    Thanks. There are more problems :



    - 1964 - Double Exit pictures : there are 2 Exit option in the file menu.
    - 1964 - Window Tab picture :
    1) Windows Behaviour displays How many? strings
    2) Start Rom in full screen displays Pause When 1964 Window Is Inactive strings
    3) Counter, Profiler, disabled displays Status Bar Monitoring, counter, profiler
    - 1964 - Plugins Tab : Display Default plugin plugins displays Input

    There is a king af refresh screen problem, here the steps :
    - Launch 1964
    - Choose French
    - Choose English
    - Edit --> Cheat Code --> Plug_ins --> System Default RSP Plugin and you'll see austalia.
    Attached Thumbnails Attached Thumbnails 1964 - double exit.png   1964 - Plug-ins Tab.JPG   1964 - Window Tab.JPG  
    www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.


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  2. #52
    Moderator death--droid's Avatar
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    Feb 2008
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    1,172
    I swear i fixed that exit problem..., thank you for more reports. Hopefully ill get this all sorted out ASAP

    EDIT:
    Fixed the windows tab and the plugins tab.
    Just need to fix the exit button :\ and the weird refresh bug
    Last edited by death--droid; May 7th, 2012 at 14:47.
    If you appreciate some of the work I do, all donations are greatly appreciated

    If Image doesn't work, try http://bit.ly/QQVaSq

    Also check out my new emulation archiving project at emulationking.com , an awful lot of work to go still

  3. #53
    Moderator death--droid's Avatar
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    Feb 2008
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    Can someone provide me with a texture that loads when TMEM-Emulation is off, but doesnt load when its turned on, working on a fix to 1964Video to make all texture packs load no matter wether they were dumped with TMEM-Emulation on or off.
    If you appreciate some of the work I do, all donations are greatly appreciated

    If Image doesn't work, try http://bit.ly/QQVaSq

    Also check out my new emulation archiving project at emulationking.com , an awful lot of work to go still

  4. #54
    EmuTalk Member The Siskoo's Avatar
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    Mar 2003
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    France
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    361
    Ok I'll be patient
    www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.

  5. #55
    EmuTalk Member The Siskoo's Avatar
    Join Date
    Mar 2003
    Location
    France
    Posts
    361
    Quote Originally Posted by death--droid View Post
    I swear i fixed that exit problem..., thank you for more reports. Hopefully ill get this all sorted out ASAP

    EDIT:
    Fixed the windows tab and the plugins tab.
    Just need to fix the exit button :\ and the weird refresh bug
    Ok, Ill be patient
    www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.

  6. #56
    Moderator death--droid's Avatar
    Join Date
    Feb 2008
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    1,172
    Beign a bit busy lately sorry, I've got holidays in about a week so ill try and get some stuff done then.
    If you appreciate some of the work I do, all donations are greatly appreciated

    If Image doesn't work, try http://bit.ly/QQVaSq

    Also check out my new emulation archiving project at emulationking.com , an awful lot of work to go still

  7. #57
    EmuTalk Member
    Join Date
    Mar 2012
    Posts
    314
    Can you get 1964Video working on Windows 7 x64? It still says "Cannot initializa DX9" and "g_pRender is NULL".

  8. #58
    Moderator death--droid's Avatar
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    Feb 2008
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    1964Video should work fine with Windows 7 x64, its what i use it on.
    On another note, I'm likely not to be doing anymore work with 1964 Emu, I'm don't really know that much about programming at all, and to be honest it requires someone who really knows what there doing to fix some of the finer problems with it.
    If you appreciate some of the work I do, all donations are greatly appreciated

    If Image doesn't work, try http://bit.ly/QQVaSq

    Also check out my new emulation archiving project at emulationking.com , an awful lot of work to go still

  9. #59
    EmuTalk Member
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    Mar 2012
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    314
    I found the problem was using FSAA... jaja. Anyway, this was a nice derivation project from 1964.

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