Ok, i'll do that tonight.
Ok, i'll do that tonight.
Last edited by smcd; April 28th, 2012 at 00:43. Reason: Fixed URL :)
I have found a couple more issues with TWINE and the 2.7 audio plugin. I'll add it to my previous report on the googlecode later.
The glitch i reported above occurs on King's Ransom level instead of City of Walkways II when using Jabo's new Direct3D8 1.6.1. And there's an annoying graphics error box 'InitiateGFX called without CloseDLL', everytime a rom is started.
Sound gets muted at random points for no apparent reason anywhere in the game, start menu too. Sometimes just making a quicksave brings the sound back, without needing to load the quicksave back.
I'm guessing the 1964 Audio 2.7 isn't using the Zilmar specs, as it doesn't work in Project64. Which is a pity as its the only plugin that does the speech.
Last edited by FrankN64; April 28th, 2012 at 03:11.
Thanks for all the error reports, the 1964 Audio 2.7 is kinda way above my level of programming and I don't have the knowledge of how its designed. It wont work with Project64 because of the different way it has audio fed to it I'm pretty sure, not completely sure on that one though XD
Hopefully going to have the language system a bit fixed up in my next commit... though its going to need the translations redone.
I think the 1964 Audio 2.7 is the most advanced plugin of them all. But it just isn't quite perfect in use. Probably needs a re-write, as it has had a lot of functionality added or patched on since the original version. Its almost the perfect audio plugin. A re-write following the Zilmar specs would be ideal. But who to do it?
XD, im pretty sure it would also require a rewrite of core code of Project64 to also to get it work since it has support for the MusyX audio.
Anywayyy, committed the translation fix to the repo, I removed all the other languages so they will need redoing, if anyone makes a translation just send it to me or make an issue on the google code page and ill commit it to the repo.
Just out of interest, is anyone interested in wiimote support for the input plugin?
Last edited by death--droid; April 29th, 2012 at 15:20.
wiimote would be great if it also supports the classic controller as well.
Here the french translation.
There are some strings/translations problems.
1964 - Window Tab picture : translations doesn't applied.
1964 - Plugin Tab :
- Red part : About are replaced by others strings
- Yellow part : this string doesn't exists.
- Blue part : do you think it's possible to resize ?
www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.
Thank you for the report The Siskoo, I'll try getting everything fixed up as soon as I can, thank you for the bug reports and suggestions, and it should be fine to increase the size.
@LazerTag, Ill try to get work onto it, I'll be able to write up a basic implementation but I have no bluetooth dongle or classic controller, I only have a wiimote and the nunchuck at the moment. And at the moment I have no income, so it will be awhile before I get it commited to SVN.
@The Siskoo, everything you have asked for to do with translations has being completely fixed up now, hopefully you shouldnt run into any problems with it any more. Also committed your French translation to the repo, thank you very much for that.