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  1. #11
    Moderator Quvack's Avatar
    Join Date
    Nov 2001
    Location
    Melbourne, Australia
    Posts
    581
    Wow lots of memories from the early days of Glide <3 good times!
    best of luck with everything man

  2. #12
    Meh...
    Join Date
    Dec 2001
    Posts
    1,518
    Wow, I remember doing some of the early beta-testing for this plugin when I had my old voodoo3 (what a picky beta-tester I was, too). It's amazing, I just tried this plugin a couple hours ago using the wrapper. It's definitely the best one out there overall, IMO. I'm really glad to see that Glide64 has gone so far and was worked on for so long even after Dave decided to leave the project. Cheers, guys.
    Lurking... like a bawse.

  3. #13
    Technomage Flash's Avatar
    Join Date
    May 2002
    Location
    Moscow
    Posts
    675
    Btw there was an update in svn, added support for the new roms.
    Can you stop the hurricane ?


  4. #14
    EmuTalk Member ExtremeDude2's Avatar
    Join Date
    Apr 2011
    Posts
    214
    yep that was a few months ago

    "The question isn't can it be done, but are you willing to do it." - Me

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  5. #15
    EmuTalk Member
    Join Date
    Jan 2006
    Posts
    12

    N64

    Hopefully it's on the Nvidia driver side of things, but I get terrible Vsync stuttering using the final revision of Glide64.
    I thought I had fixed it using Adaptive (half refresh rate), but that only worked for Super Mario 64. The rest of the games I have didn't have Vsync tears just audio stuttering, like 007 Goldeneye, using that setting.

  6. #16
    EmuTalk Member
    Join Date
    Nov 2007
    Posts
    34
    Currently the best and most up to date fork is myglide64. For me it fixes many hirez texture cache related bugs which occur in glide64 final. It can be found here http://www.emucr.com/2012/10/ice64-v37-beta.html , the plugin can be used with 1964 and PJ64 if myglide3x.dll is copied as well.

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