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  1. #21
    EmuTalk Member rizz768's Avatar
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    Quote Originally Posted by labberlippe View Post
    Hi



    I have Create a folder Cache in the Plugin Folder.
    I have enable Save Texture to Hard Disk.
    PJ1.6 is checked als Admin.
    But they will not load the new pack. :-(

    Labberlippe
    Alright, now try to enable "Use alpha channel fully" under texture enhancement options. I got the textures to load in 1.6 using the settings mentioned above with this one.

    Make sure you're putting the new .dat files into the cache folder.

  2. #22
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    Use alpha channel did the trick. Thanks

    Last edited by iFlaXify; December 26th, 2011 at 00:59.

  3. #23
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    Yay, I finally got it working as well! Here are a few things I want to say:

    rizz768: Thank you for hanging around here and helping out! Merry Christmas!

    Djipi: This is an amazing Christmas present, thank you so much for all your hard work, both packs are just gorgeous!

    Everyone: Make sure "Compress texture cache" is checked as well, it's right under "Use alpha channel fully".


    Have a great Christmas all!

  4. #24
    Zelda CelShade Producer
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    Thanks all ^^

  5. #25
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    Hi

    Many Thanks now it works.
    Use Alpha channel fully thats it.
    Thank you djipi for your hard work.

    :-)
    Last edited by labberlippe; December 25th, 2011 at 23:07.

  6. #26
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    i reuploaded the vid

    fixed sumthing im doing the boss run Wait for it

  7. #27
    STFU, NAVI Enzo Dragon's Avatar
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    Want a Wind-Waker style HUD to play Djipi's Ocarina of Time pack with? Goes great with Gamecube or Xbox 360 controllers.

    I am not the original author of this code, but it's been obscured over time so I thought I'd re-post it for you guys! It will arrange the C-buttons, the A button and the B button HUD objects to look similar to Wind Waker or Twilight Princess GC's HUD!

    Works only with Ocarina of Time 1.0 U. Sorry!

    801C7945 0017
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    801C767B 00E1
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    801C7E27 00F6
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  8. #28
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    Last edited by iFlaXify; December 27th, 2011 at 22:11.

  9. #29
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    Quote Originally Posted by rizz768 View Post
    - Create a folder called "Cache" inside your Plugins folder and place all the new .dat files from Djipi inside it. (for PJ64 1.7 you'll create the cache folder in the 'Plugin>GFX' folder)
    - Go into your Texture enhancement options and enable ""Save texture cache to hard disk" and "Use alpha channel fully"
    Is this in addition to, or in place of the hires_textures folder? If in addition, what do we put in the hires_textures folder?

    What I mean is, I've used the hires_textures folder before with textures, not with a DAT file. Thats where I'm getting confused. is it that Rice wants the texture files but Glide wants the DAT?
    Last edited by yourbuddypal; December 25th, 2011 at 23:51.

  10. #30
    EmuTalk Member
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    You don't need to use a hires_textures folder at all with these. Just put both files in the Cache folder, enable "Save texture cache to hard disk", "Compress texture cache", and "Use alpha channel fully". Then it should work great.

    Edit: Goodness iFlaXify, you've played through OoT fast!
    Last edited by foo; December 26th, 2011 at 01:18.

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