iCameiSawiPwned
New member
So, I saw this video on YouTube
, and then i went to this link in the description
http://www.lanpartyguide.com/zelda/shaders.html
and followed the directions exactly. It then said that I needed d3dx9_34.dll, so I went on the internet to get it, and I installed it in the System32 folder. Then I start the emulator, and choose the modified RiceVideo6.1.3DX9.dll and load Zelda: Ocarina of Time. It loads the image, then loads the textures, and when the textures were done loading, it closed. It didn't even pull the whole "Project64 1.6 is not responding" thing, it just closed. I thought it was a problem with the d3dx9_34.dll file, so I use the original RiceVideeo6.1.3DX9.dll, and it works perfectly, with the same settings as the modified one. Then I load the modified one, and it does the same as it did before. Can someone help me?
, and then i went to this link in the description
http://www.lanpartyguide.com/zelda/shaders.html
and followed the directions exactly. It then said that I needed d3dx9_34.dll, so I went on the internet to get it, and I installed it in the System32 folder. Then I start the emulator, and choose the modified RiceVideo6.1.3DX9.dll and load Zelda: Ocarina of Time. It loads the image, then loads the textures, and when the textures were done loading, it closed. It didn't even pull the whole "Project64 1.6 is not responding" thing, it just closed. I thought it was a problem with the d3dx9_34.dll file, so I use the original RiceVideeo6.1.3DX9.dll, and it works perfectly, with the same settings as the modified one. Then I load the modified one, and it does the same as it did before. Can someone help me?