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  1. #11
    Lurking Miretank's Avatar
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    This SURE has made my day. Seriously. Can't wait to get back home and try it out!

    Thanks a lot Jabo! You are THE MAN.

    It's also great to see the old guys around! *waves at Gent, ScottJC, seth and RadeonUser*


  2. #12
    The Great Gunblade Wielder squall_leonhart's Avatar
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    does this mean more focus on jnes

  3. #13
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    Quote Originally Posted by Miretank View Post
    This SURE has made my day. Seriously. Can't wait to get back home and try it out!

    Thanks a lot Jabo! You are THE MAN.

    It's also great to see the old guys around! *waves at Gent, ScottJC, seth and RadeonUser*
    You'll have to excuse me, he said this was similar to 1.7? As far as I know, 1.7 didn't do anything special over 1.6 other than a new logo.

  4. #14
    The Great Gunblade Wielder squall_leonhart's Avatar
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    the fix log provided, assuming it is the complete list is only a small set of the changes in d3d8 1.7.

    apart from the change log, it also doesn't do other things like file based settings configs, per game configs, high res texture loading (jabo format)
    Last edited by squall_leonhart; September 16th, 2011 at 00:34.

  5. #15
    EmuTalk Member Nekokabu's Avatar
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    Great!!
    英語苦手だっつーの!

  6. #16
    Lurking Miretank's Avatar
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    Quote Originally Posted by [SS] Starscream View Post
    You'll have to excuse me, he said this was similar to 1.7? As far as I know, 1.7 didn't do anything special over 1.6 other than a new logo.
    Audio Plugin:
    tarzan and hydro thunder to have audio now due to buffering changes

    Input Plugin:
    configuration dialog gamepad polling stops at first hit now properly
    ported the polling order from 1.7 which should be more reliable
    uses system keyboard names now
    updated layout to be more like 1.7 changes

    D3D8 Plugin:
    bugfix: fixed a problem where the plugin could crash if it ran out of video memory
    bugfix: fixed microcodes for blast corps, body harvest, ODT, and asteroids
    1080: fixed europe region effects
    40winks: fixed strange texturing issue
    bangoi: sprite edges should look correct
    banjotooie: fixed puzzle rendering and other regions
    cruisin usa: brake lights work
    dragonsword: menu text drawing and scaling fixed
    drmario: fixed background in versus mode
    fzero: fixed potential triangle overflow issue
    goldeneye: fixed calculations of sky triangles
    legoracer: fixed players going out of sight
    mkart: fixed whomps in bowser castle
    mkart: racetrack frame buffer support
    oot: end of game subscreen issues
    paperboy: fixed map drawing in game
    pdark: fixed scanners
    tarzan: fixed butterfly and health meter
    vigilante8: fixed some textures
    zeldamm: fixed day transition borders and lens of truth in snow areas
    http://www.emucr.com/2011/09/project...atch-v161.html
    Last edited by Miretank; September 16th, 2011 at 22:15.

  7. #17
    Moderator Quvack's Avatar
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    Thanks for all your amazing work with PJ64 over the years Jabo, the whole 'scene' certainly doesn't seem to have the same feel to it that it used too all those years ago, tis a shame, but just how the world turns I spose

    Nice to see an update on ET though

  8. #18
    Emulator Developer Jabo's Avatar
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    Ah nice to see some old friends again!

    Thanks for the kind words everyone, I wasn't sure what to expect releasing it after so long. I tried to throw in as many extras as I had time for, so it should be worthwhile for even people who are had the betas.
    Last edited by Jabo; September 21st, 2011 at 17:43.

  9. #19
    Texture Pack Invader NES_player4LIFE's Avatar
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    what about retexture support?
    is that still in the works somewhere or do we have to code it into the plugin ourselves?

    thanks again for all your work.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  10. #20
    EmuTalk Member ExtremeDude2's Avatar
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    Awesomeness! [/rant]

    Edit: *is confused as how to patch with this*

    Edit 2: I figured it out

    http://www.jabosoft.com/?articleid=114
    Last edited by ExtremeDude2; September 22nd, 2011 at 21:09.
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