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Universal Model Converter Development (Melee models) progress and discussion

Lukahn

New member
Oo...

I found Java and C# are so freaking easy. xDDD
Everything is simply as you read it. lol.

C++ is definitely a language I cannot like.
C# is easier to write and almost as speedy as C++.

Well, I suppose it's a question of preferences.
 
OP
Tcll

Tcll

Complexity == Fun >:3
yeh...
it's just the fact that ist so much more complicated than C++

it may make it easy when giving you more options to write something down >_>

the thing about Python that makes it easy is making it's code super short

you could take a program in C,
re-write it in Python to handle the data the exact same way,
and use ALOT less code while doing it

I've managed to take nearly 50 lines of code,
and shrink it down to nearly 20

eat that microsoft >:D
 

Lukahn

New member
Ha ha, you make me wanna learn it too. =D
I'm currently reading revel8n post about DAT structure.

He did such a great job... O__O You guys are definitely awsome for being gone so far.
 
OP
Tcll

Tcll

Complexity == Fun >:3
yeh...
there's only 1 downfall to Python...
it's a bit slower than C-type

say 55/60 FPS for a game at full
20 FPS on my crappy computer :af:

although they should be increasing performance in the 3x releases >_>

and yeh...
I don't intend on quitting either :)<

Revel hasn't visited in like forever -.-
 
OP
Tcll

Tcll

Complexity == Fun >:3
meh... I don't even think he's workin on hacking anymore >_>

I've tried emailing him...
he hasn't visited my forum...
I havn't seen nor heard from him in months...

so if he shows here, you can expect me to be very happy

revel8n is the best helper I ever had.

although now I'm solo in both brawl and melee...
(somewhat)

melee for sure...
brawl, I have a few noob-ish helpers backing me, but I know more than them...
 
OP
Tcll

Tcll

Complexity == Fun >:3
just tell me what you think :)

I should have the GUI's fixed in the next release...
gonna have to restructure my code to do that >_>
 
OP
Tcll

Tcll

Complexity == Fun >:3
open one file format, save another
that's it.

there's an error with PlMsNr.dat though
(Marth_Normal)
 

Lukahn

New member
Ah ah, I talked about the python file -___-.

EDIT : I managed to launch it, but it says there is a syntax error.
If it work with you, that's not normal lol, as it should work here too. >__<

line 65 print k #testing.

EDIT AGAIN : Hum... had an idea. Maybe it's because I dld python 3 and not python 2 ?
EDIIIIIIT rofl : Yeah. That's it. Sry for being dumb. >_<
 
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OP
Tcll

Tcll

Complexity == Fun >:3
dumb... please
if you were dumb I'd've had to tell you what to do XD
 
OP
Tcll

Tcll

Complexity == Fun >:3
here's a bump to this :)kinda good/bad news >_>the bad part is I'm starting over, renderring my previous work obsolete...but the good part is that the restart will present me with a not so messy code and a better method of conversion :)I'm on my wii atm, so links are kindof an impossibility :|(unless I memorize them)but you can find a description of the new GUI under my program box at kc-mm ;)on a side-note...I've managed to get Pichu at a decent conversion...but still at nothing usable >_>(that's as of since I last had my compy up)^I couldn't post anything because the home owners were selfish and wouldn't allow me their net...(but yet they'd allow others) >:O
 
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OP
Tcll

Tcll

Complexity == Fun >:3
oh wow, I havn't updated this in a while :eek:
guess that's what I get for losing my history and speed dial stuff... heh

may as well post an update for this community :)

so while my last post is still valid, I havn't entirely scrapped my old work...
I've been working on redoing the formatting functions with the more solid interface used with 3.0 (the update) so that scripts written for 3.0a would work with 3.0.

here's the functions everyone will be using for UMC scripts by the next dev of 3.0a:
http://tcll5850.proboards.com/thread/182/layout
- much more refined
- easy to understand
- automated (you don't need to specify much for things to work)
- extendable (easy for devs to manage)

I've been having a few problems after updating the system, but everything will be caught up in time. :)
Screenshot%2520from%25202014-11-01%252012%253A25%253A29.png

Screenshot%2520from%25202014-11-01%252023%253A48%253A27.png

for more info, here's the first place I usually update:
http://smashboards.com/threads/universal-model-converter-official-development-thread.334292

I havn't updated the functions in COMMON.py yet, and I can't release until scripts are able to fully work in 3.0 including the Header function, which is completely different.
I'm still working on the viewer to try and make it work as good as before (if not better).
 

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