Kage no Okami
Twilight Princess Retexturer
- Thread Starter
- #21
Due to the 3DS remake of OoT, and the lack of other people working on that project I've, at this time given up on it. This project is far more interesting to me NOW.
"the aim of this retexture was to keep as close to the original texture as possible while still adding what the original developers could not produce due to the technical limitations of the Nintendo 64 and also funding."
This is what the community OoT retexture project was all about. If this project were to become what that was, and with a leader, with contributors, this project could really go somewhere. I'm interested in that somewhere!
However, textures and graphics in gamecube are a bit more advanced than the 64, so it's going to be harder to make good textures that keep the original feel and lookish of the game, yet improve upon it.
That, and they're bigger, so, though it's easier to add little details, it's harder to make it not look like garbage. The way twilight princess itself is made is both helpful and...not. For example, sometimes textures for foliage are all in one texture, other times they're separate. Sometimes the cg artists stretched a texture so much that it's impossible to make it look like a blurry mess without blowing the texture size up to the xbox360 standard of 2048x2048. Sometimes the textures fade into one another, other times you have to draw them that way. Though all textures support fading transparency, most only display 100%.
If anyone wants to contribute, I'm all for it. I don't feel overwhelmed retexturing this game myself, but at the same time it would go a lot faster with more people.
And, Terranigma, no, I don't have the larger screenshots, but I will link to larger ones from now on. And yeah, the menu shot wasn't the best idea, but I only had one Cartoonish texture done at the time.
I've decided I'm going to continue with the current attempts on realism, but not be lazy about it, and leave the cartoonish styling to Skyward Sword.