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  1. #1
    EmuTalk Member
    Join Date
    Mar 2011
    Posts
    2

    Broken Multiplayer With Keyboard In Mupen64Plus?

    How do I configure the InputAutoCfg.ini to make mupen64plus use a
    single keyboard input as multiple controllers? I want to be able to
    play multiplayer games on my macbook.

  2. #2
    Moderator
    Join Date
    Oct 2007
    Posts
    493
    You should be able to use a configuration like this in the InputAutoCfg.ini file:



    Code:
    [Keyboard]
    plugged = True
    plugin = 2
    mouse = False
    DPad R = key(100)
    DPad L = key(97)
    DPad D = key(115)
    DPad U = key(119)
    Start = key(13)
    Z Trig = key(122)
    B Button = key(306)
    A Button = key(304)
    C Button R = key(108)
    C Button L = key(106)
    C Button D = key(107)
    C Button U = key(105)
    R Trig = key(99)
    L Trig = key(120)
    Mempak switch = key(44)
    Rumblepak switch = key(46)
    X Axis = key(276,275)
    Y Axis = key(273,274)
    __NextController:
    plugged = True
    plugin = 2
    mouse = False
    DPad R = key(100)
    DPad L = key(97)
    DPad D = key(115)
    DPad U = key(119)
    Start = key(13)
    Z Trig = key(122)
    B Button = key(306)
    A Button = key(304)
    C Button R = key(108)
    C Button L = key(106)
    C Button D = key(107)
    C Button U = key(105)
    R Trig = key(99)
    L Trig = key(120)
    Mempak switch = key(44)
    Rumblepak switch = key(46)
    X Axis = key(276,275)
    Y Axis = key(273,274)
    But you will need to change the keycodes of the controllers so that they are different and reasonable to use simultaneously on a single keyboard. I don't know if the Mac keyboard has the same matrix problem that most PC keyboards do, but if so it is impossible to push more than 2 or 3 keys simultaneously, depending upon which ones are pressed.


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