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  1. #11
    Insane... I feel G O O D totatola's Avatar
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    Feb 2008
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    Quote Originally Posted by Rueckkoppler View Post
    I tried, but it always crashes with an ,,class 372" error... ?!
    Hmm... try deleting the existing cache file and create a new one with "Use alpha channel fully" turned on. Also, try using Project 64 1.6 in case you are using Project64 1.7 or 1964. It works fine for me.



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  2. #12
    EmuTalk Member
    Join Date
    Mar 2011
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    Oh yeah, that's it! I just created a new cache with 1964, having the alpha channel on and put it in the P94 folder. Thank you, man!

    BTW: Is there a way to override the aspect of a game using Glide? So that you get a (NON-STRETCHED) 16:9 widescreen picture, like Jabo's 1.7 does?

    edit: Okay, something more (or less) important: I've got a lot of flickering during cutscenes like transforming to another character... do you have the same problem? Or is it possible to turn it off?
    Last edited by Rueckkoppler; July 14th, 2011 at 20:25.

  3. #13
    EmuTalk Member
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    Feb 2006
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    Quote Originally Posted by Rueckkoppler View Post
    1. I downloaded a fixed GlideHQ.dll from here: http://www.emuxhaven.net/forums/show...with-multicore and replaced it with the one in the Plugin folder (all the other Glide-Files are from the most recent Napalm release!).
    Because that thread no longer exists, do you know if that fix was incorporated in the latest Glide plugin update? Also, could you upload that file for us?

    I wonder if there's anything to note from this thread: http://code.google.com/p/glidehqplus.../detail?id=226
    Last edited by nominal; August 25th, 2011 at 16:56.

  4. #14
    EmuTalk Member
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    The glideHQ plugin crashes for me to if i turn on "store mode" or other options..

    with all the options turned off in "texture enhancement" glide64 works normally and doesn't crash..

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