Jaffamulke
New member
I'm new, please forgive me if this is a frequently asked question, but I'm having trouble finding answers.
Is there any sort of real time clock setting in Project64? I keep destroying my game saves on games that have a real time component and it's driving me nuts.
Thanks for any help that can be provided.
Edit: Of course I didn't think about this until I posted. I know that the actual N64 didn't have a system clock. Specifically I'm running into issues when I take GBC save files, use them with the transferpack plugin thing, and then access them using Project64. The clock in the games gets all screwed up.
I'm thinking this is because the time data is being stored in the GB emulator settings, which of course have nothing to do with the information that's being read by Project64. Or am I just being extremely stupid about this?
Is there any sort of real time clock setting in Project64? I keep destroying my game saves on games that have a real time component and it's driving me nuts.
Thanks for any help that can be provided.
Edit: Of course I didn't think about this until I posted. I know that the actual N64 didn't have a system clock. Specifically I'm running into issues when I take GBC save files, use them with the transferpack plugin thing, and then access them using Project64. The clock in the games gets all screwed up.
I'm thinking this is because the time data is being stored in the GB emulator settings, which of course have nothing to do with the information that's being read by Project64. Or am I just being extremely stupid about this?
Last edited: