Results 1 to 4 of 4
  1. #1
    Master of the Emulation Flame MasterPhW's Avatar
    Join Date
    May 2004
    Location
    come-to-hell
    Posts
    1,977
    Mentioned
    0 Post(s)

    Daytona USA AEP Community project

    Some members (including myself in future) of AEP-emulation are working on the first announced texture pack for an Arcade game.
    It works only with Model 2 emulator 1.0 (of course, only arcade emulator supporting texture replacement at the moment) + Daytona USA and here are some screenshots.
    I keep you informed.


    Original :

    High-Res :

    More screens after the break in the spoiler!
      Spoiler:
    grass in 512x512

    rocks in 512x512

    Streets and more in 512x512

    tree replacement, but still some alpha channel problemes.


    And new advertisment aswell.

    new underfloor

    new tires and textures

    new start number with a little error... who can see it? ^^.

    Hornet, Gallop, 41 and tire marks (still in the work)

    some more



    Hope it will bring some live to our new sub board.
    Last edited by MasterPhW; March 3rd, 2011 at 14:18.
    The Future of Emulation: Emulate a High End Computer on a Low End System
    Main: Intel Core i7 (Lynnfiled) 860 (@3.802Ghz) | 8 GB DDR3-1333 | ATI XFX HD 5750 PCI-E | ATI High Definition Audio Device | 256 GB SSD + 3 TB Internal SATA2 + 4 TB external | Windows 7 Professional X64 SP1 MSDNAA
    Netbook: Asus EeePC 1015PEM | Intel Atom Dual Core N550 (1,5GHz) | 2GB DDR3-1066 | Intel GMA 3150 | 250GB HDD | Win 7 Starter
    Old One: AMD Athlon 64 X2 4200+ (2x2.5Ghz; S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | Radeon HD 3850 512 MB/AGP8x | Creative SB Audigy LS | 2TB (4x500GB SATA2 HDDs Raid0) | Windows 7 Business X64 SP1 MSDNAA



  2. #2
    EmuTalk Member
    Join Date
    Apr 2007
    Posts
    46
    Mentioned
    0 Post(s)
    Nice.

    What are the resolution and texture size limits? Just curious. =P

  3. #3
    Master of the Emulation Flame MasterPhW's Avatar
    Join Date
    May 2004
    Location
    come-to-hell
    Posts
    1,977
    Mentioned
    0 Post(s)
    I'm lazy and just state the readme:
    Texture replacement

    The texture replacement file is a file named like the romset ended in .pat in the SCRIPTS folder (ex: daytona.pat)
    Each line of the file indicates a texture replacement. The format is

    ID1 ID2 Format Filename

    ID1 and ID2 are the ID pair used to identify the texture to replace
    Format is
    0 if you replace the texture with a grayscale texture, so it's handled through the model2 coloring pipeline (like original ones)
    1 if your texture is already colored. Then only lighting will be applied (linearly) to the texture
    There is no restriction to the size of the new texture (apart from your videoram)
    Filename is the name of the file to use as texture (.png). Alpha transparency is supported for Format 1 (colored) textures.

    In order to make a texture replacement, you need to know the ID pair of the texture you want to replace. To know the
    ID pair, first dump the texture cache from a running game using the Game menu option "Dump texture cache".
    This will dump the cached textures in png format to the TEXCACHE folder. The file name of the dumped files is ID1_ID2.png
    that way you can get the IDs and the corresponding texture as base for replacement.
    The .pat files are read on game load, so you need to re-load a game to see the new textures.

    You can start a line with // indicating a commented line,and it will not be processed


    The Future of Emulation: Emulate a High End Computer on a Low End System
    Main: Intel Core i7 (Lynnfiled) 860 (@3.802Ghz) | 8 GB DDR3-1333 | ATI XFX HD 5750 PCI-E | ATI High Definition Audio Device | 256 GB SSD + 3 TB Internal SATA2 + 4 TB external | Windows 7 Professional X64 SP1 MSDNAA
    Netbook: Asus EeePC 1015PEM | Intel Atom Dual Core N550 (1,5GHz) | 2GB DDR3-1066 | Intel GMA 3150 | 250GB HDD | Win 7 Starter
    Old One: AMD Athlon 64 X2 4200+ (2x2.5Ghz; S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | Radeon HD 3850 512 MB/AGP8x | Creative SB Audigy LS | 2TB (4x500GB SATA2 HDDs Raid0) | Windows 7 Business X64 SP1 MSDNAA



  4. #4
    EmuTalk Member
    Join Date
    Oct 2012
    Posts
    1
    Mentioned
    0 Post(s)
    Hi, would you mind sharing your work? Would love to play Daytona in Hi Res!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •