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  1. #31
    Just Another Wacko ;) PsyMan's Avatar
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    Here goes muddy again.

    Don't pay much attention to him Hacktarux.

    I'm not insane. YOU are insane... You are all insane!

  2. #32
    EmuTalk Member ExtremeDude2's Avatar
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    Sticky?
    "The question isn't can it be done, but are you willing to do it." - Me

    Check out my vids!
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  3. #33
    Just Another Wacko ;) PsyMan's Avatar
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    That's up to Hack
    I'm not insane. YOU are insane... You are all insane!

  4. #34
    At your service, dood! ScottJC's Avatar
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    Quote Originally Posted by ihearpixels View Post
    Riiiiight.

    I will wait until everything is 90-100% cycle perfect before making more points.
    Progress is progress whether you are able to use it or not.

    Worst case scenario, Hacktarux creates an emulator that is completely unusable for x number of years

    Even then if the source code is released that could be useful for a number of reasons, someone might come along and use it as a reference - It saves having to do the research on the n64 again.

    You seem to give off the impression that Hacktarux is wasting his time by doing this, I don't see how doing nothing is productive.

    Well I prefer progress to nothing, whether I can use it now or not.

    Btw, go back 7 years and apply that narrow minded look to pcsx2 - imagine if they just sat on their arse and did nothing, now pcsx2 is playable for a fair number of games and getting better all the time. the wait and see approach DOES work.
    Last edited by ScottJC; May 31st, 2011 at 04:55.

  5. #35
    Moderator Clements's Avatar
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    Big progress has been made in recent years by using LLE graphics plugins to get games working that have never worked before. N64 graphics plugin development is a much smaller deal nowadays, as making improvements is becoming exponentially difficult using HLE. An accurate full LLE N64 emulator with good debugging tools and such would document the system and help progress the HLE emulators as well with the findings. I wish Hacktarux luck with his project.

  6. #36
    EmuTalk Member ExtremeDude2's Avatar
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    Update?
    "The question isn't can it be done, but are you willing to do it." - Me

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  7. #37
    Emulator Developer Hacktarux's Avatar
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    I think now, most of the system is emulated except RDP. It runs really slow, the fire demo by LaC is running at approximately 10 VI/S. Below is a video of the fire demo running with an interlaced crt emulator.


  8. #38
    Surreal64 Nut weinerschnitzel's Avatar
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    This is great to see! Thanks for the update Hacktarux, good luck with the RDP!

  9. #39
    Emulator Developer Azimer's Avatar
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    Good to see progress Hack. Care to give us anymore information on what you are doing now compared to how you emulated the N64 with Mupen?
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  10. #40
    Emulator Developer Hacktarux's Avatar
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    Hi azi,

    it is focused on accuracy and clean design, here is the list of the main differences i see:
    - clean object programming model that really documents all i know about the n64
    - the main loop is event based and not opcode based (for example, an event can be word written by the pi dma, or a new line processed by the vi or a r4300 cycle
    - r4300's 5 stage pipeline emulation
    - r4300's data and instruction cache emulation
    - cop0 hazards emulation
    - write cache emulation
    - rdram bank switch timing
    - every rcp register read/write timed as measured on real hardware
    - vi emulation more accurate with the same antialias and dither filter as the real hardware
    - crt emulation that supports interlaced output (based on cgwg glsl filter).

    There are probably some other things i can't remember.

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