I apologize, but Emutalk blocked me from posting them directly, due to being a new user.thats not how you embed pictures.......
I apologize, but Emutalk blocked me from posting them directly, due to being a new user.thats not how you embed pictures.......
He is not using MyGlide64 (see the screenshoot, he was talking about his Glide64 setup).Only thing off the top of my head is that poke fan broke something
Try normal Glidehq or Rice.
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Screenshot what?screenshot them, please fanatic 64.
Try checking "apply texture compression" or delete some textures.
He is not using MyGlide64 (see the screenshoot, he was talking about his Glide64 setup).
And sadly, I can actually replicate the issue. Haven't used this pack for a while :/ I tried messing with some settings and the result is the same.
Deleting textures shouldn't/wouldn't fix the problem that your having.
The problem would be for some odd reason glide isn't generating the same CRC. Try using rice, if the textures still don't show properly on the menu then its something with the ROM your using so message me what version of the ROM your using.
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Maybe your computer is running out of memory and can't load all the textures. this pack is very big.
I had the same problem and solved it deleting the heaviest textures or resizing them.
Delete duplicate textures too.
Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!]what rom are you using?
where are the textures not loading at.
screenshots!
I highly doubt it was memory, not only it was 8 GB of memory but it is highly unlikely that I would run out of memory in the first 15 seconds of gameplay.
The whole game is affected.Screenshot the area in question
i have the same rom and have no issues
any such issues are caused by the emulator hitting the addressing limit and texture loading being stunted (and corrupting the cache).
With a texture pack this size, Texture Compression is no longer an option, it is a must.
It loads around that, I'll check.it should load around 3579
and quit with the "The whole game is affected" nonsense, screenshot the area's so they can be checked.....