Page 10 of 35 FirstFirst ... 8910111220 ... LastLast
Results 91 to 100 of 341
  1. #91
    Moderator death--droid's Avatar
    Join Date
    Feb 2008
    Posts
    1,172
    You require Jabo's latest plugin to load those textures in, but that means you can't use any of the other textures from this pack due the differences in name formatting.
    If you appreciate some of the work I do, all donations are greatly appreciated

    If Image doesn't work, try http://bit.ly/QQVaSq

    Also check out my new emulation archiving project at emulationking.com , an awful lot of work to go still

  2. #92
    EmuTalk Member MasterGunz2345's Avatar
    Join Date
    Nov 2009
    Posts
    150
    Quote Originally Posted by death--droid View Post
    You require Jabo's latest plugin to load those textures in, but that means you can't use any of the other textures from this pack due the differences in name formatting.
    Ohhhh I see. Donbero's pictures make it seem they'll work because the button icons, and the item's are in High-Res. unless, these were older screenshots

  3. #93
    EmuTalk Member turpinator's Avatar
    Join Date
    Jun 2010
    Location
    Ottawa, Ontario
    Posts
    86
    Statement. Even though considering this is late, I supremely call bullshit on those people that are bitching the pack doesn't work because of something droid did. I got none of those problems you whiners are getting, I'm just noticing some textures, like the previous pack, were not done/fixed.

    Also all those duplicates named off are pretty much my fault as I didn't like the folder naming so I decided to rename my own folders so I wouldn't go all spelling Nazi on someone. >3>

    I am noticing some discrepancies, but I'm still assuming this has something to do with the textures saved a specific way, not droid's fault.
    It's not WHAT you say, but HOW you say it that makes the impact.

  4. #94
    EmuTalk Member
    Join Date
    Aug 2010
    Posts
    26
    Quote Originally Posted by MasterGunz2345 View Post
    Ohhhh I see. Donbero's pictures make it seem they'll work because the button icons, and the item's are in High-Res. unless, these were older screenshots
    All of dutchmasta's textures were originally using Jabo's naming structure, which doesn't work with Rice or 1964. I had to rename the textures myself so that they'd work, but I wasn't able to do it with all of them, as it requires me to find the correct file name for each texture.

  5. #95
    EmuTalk Member
    Join Date
    May 2009
    Posts
    53
    @Death-Droid:
    I don't know if you have found them already, but under Areas\Gerudo Valley, there are 4 Original Textures:
    THE LEGEND OF ZELDA#50232F42#0#2_all.png
    THE LEGEND OF ZELDA#1CBE57B0#0#2_all.png
    THE LEGEND OF ZELDA#63981303#0#2_all.png
    THE LEGEND OF ZELDA#4A9DCBF1#0#2_all.png

    I'm really sorry for my bad english.


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  6. #96
    Moderator death--droid's Avatar
    Join Date
    Feb 2008
    Posts
    1,172
    @Railroads, yeah I know those are there, I'm keeping them there for anyone that feels like redoing them.
    @Everyone I will be uploading the pack tomorrow night just in case any body has any more fixes with my mistakes or any changes they recommend to the structure of the folders or any more textures they want submitted.
    Last edited by death--droid; August 1st, 2010 at 15:54.
    If you appreciate some of the work I do, all donations are greatly appreciated

    If Image doesn't work, try http://bit.ly/QQVaSq

    Also check out my new emulation archiving project at emulationking.com , an awful lot of work to go still

  7. #97
    hires_texture chaoszerox's Avatar
    Join Date
    Mar 2009
    Location
    Florida, US, Earth, Milky Way galaxy, Universe A
    Posts
    372
    Quote Originally Posted by Donbero View Post
    Edit 4: Aaaand here. I'm not entirely sure, but apparently the textures in this one and the second edit use Jabo's naming structure for textures? The one in the third edit, while not having all of the textures, uses rice's and 1964's naming structure.
    dutchMasta's Ganon's castle is very nice too. All of that work also that includes PSDs, w00t, I might do some improvements on a few things
    Last edited by chaoszerox; August 1st, 2010 at 17:09.
    Add me! Steam:chaoszerox | x-fire:cahoszerox | Skype:cahoszerox

    Anime-Planet.com - anime | manga | reviews
    Emulator package v2
    1964 emu version 0.9.9 (much better than 1.0 or 1.1)
    1964 video plugin community, Revision 67 (latest revision 73 is bugged)
    Nrage input with xinput rumble support added (Xbox 360 controller rumble)
    Saves for every dungeon in OoT

  8. #98
    EmuTalk Member
    Join Date
    Jun 2010
    Posts
    23
    Quote Originally Posted by turpinator View Post
    Statement. Even though considering this is late, I supremely call bullshit on those people that are bitching the pack doesn't work because of something droid did. I got none of those problems you whiners are getting, I'm just noticing some textures, like the previous pack, were not done/fixed.
    I apologize if I sounded like I was whining, I had noticed your version was fine and was half-wanting to ask you to upload your pack. But I showed proof of my problems, and Droid also admitted his optimization screwed up the pack. I didn't mean to whine, just report a bug I had that most of the rest had. However, soon droid will release the unoptimized pack, and everything will be fine

    EDIT: If dutchmasta's pack is close to complete, I just might take a look at it to tide me over until v5.
    Last edited by ChrisHighwind; August 1st, 2010 at 19:12.

  9. #99
    EmuTalk Member MasterGunz2345's Avatar
    Join Date
    Nov 2009
    Posts
    150
    Quote Originally Posted by ChrisHighwind View Post
    I apologize if I sounded like I was whining, I had noticed your version was fine and was half-wanting to ask you to upload your pack. But I showed proof of my problems, and Droid also admitted his optimization screwed up the pack. I didn't mean to whine, just report a bug I had that most of the rest had. However, soon droid will release the unoptimized pack, and everything will be fine

    EDIT: If dutchmasta's pack is close to complete, I just might take a look at it to tide me over until v5.
    Yeah his pack is pretty neat. Although, the Water Temple pack won't work since it requires the Jabo Plugin. Although, one of the links have the Water Temple that works with Rice Video, although not all textures for it are there, cause your suppose to rename them the correct way, which is hard so I can understand. The one that requires Jabo Plugin I believe has all the textures. Hopefully we can get one that has all of the water temple textures to work on Rice Video Plugin. But forget that, lets just be glad a new V5 pack is coming out.

  10. #100
    EmuTalk Member
    Join Date
    Jul 2010
    Posts
    17
    Quote Originally Posted by Hey! Listen! View Post
    He wouldn't have to worry about it if he'd stop screwing up. He can't do anything right.
    Bear in mind that this thread is for the discussion of the texture pack. If you have any personal problem with anyone, start a new thread for it. Otherwise, don't post.

    Quote Originally Posted by death--droid View Post
    @Everyone I see what you mean, the optimization completely screwed up the textures, I forgot I was still using the unoptemized textures.
    I'll reupload the new pack unoptemized as soon as possible.
    The plugin support for PNG images is somewhat lacking. I don't know if they use a custom PNG loader instead of libpng or if they don't handle all the possible images, but basically the most basic image types are implemented. You can't even use a grayscale image with an alpha channel.
    When optimizing an image, the program will make everything possible to reduce its size. That means it can try to use other image types to reduce the size. I tryed to talk about it in the plugin's thread, but I had no response.
    The best thing in this case is to optimize the files one by one and see if it works. That can take quite a while, but you don't have to optimize it all. Make a search in explorer for *.* and order the files by size. Then, optimize the files from the biggets one to the smaller. When you do that to like 100 of files from 10000 ones, you will get like a half the pack's size.
    I was trying to do that because I couldn'd use v4. When I started the game, 1964 (probably the plugin) just started to allocate memory and when it hits around 2GB, it went down to a few MBs, wich means that ~2GB were dumped to my graphics card. My system crashed. lol
    That means I'm just not able to use v4.
    You have to optimize the textures given the plugin's limitations.

Page 10 of 35 FirstFirst ... 8910111220 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •