Page 1 of 4 123 ... LastLast
Results 1 to 10 of 37
  1. #1
    Blade64
    Guest

    Banjo-Tooie

    Great to see you working on Banjo-Tooie Azimer - I was just wondering why this game is so hard to emulate???
    What progress are you making?
    Blade



    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    British Old Gamer EddyB43's Avatar
    Join Date
    Dec 2001
    Location
    Nottingham, UK
    Posts
    71
    It's got some very nasty copy protection that needs to be worked around/emulated for the game to function. If you remember Banjo Kazooie on UltraHLE, without an updated INI Banjo was small. That was also due to copy protection.

  3. #3
    Moderator Remote's Avatar
    Join Date
    Jan 2002
    Location
    Stockholm
    Posts
    2,211
    MCMLXXXIII

  4. #4
    Superman Azimer's Avatar
    Join Date
    Nov 2001
    Location
    USA
    Posts
    837
    Yup... special chip. I don't understand it completely yet. This may very well be one of the last things I get done.
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  5. #5
    Superman Azimer's Avatar
    Join Date
    Nov 2001
    Location
    USA
    Posts
    837
    Finally got it to work under Apollo. Thanks to icepir8 for the heads up on the "water/cliff" hang.
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  6. #6
    Superman Azimer's Avatar
    Join Date
    Nov 2001
    Location
    USA
    Posts
    837
    I've fixed Banjo Tooie so it now works under Apollo. Thanks to icepir8 for the heads up on a what I was missing (and it SHOULD have occurred to me).
    Attached Thumbnails Attached Thumbnails tooieap.jpg  
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  7. #7
    roll for life sk8bloke22's Avatar
    Join Date
    Nov 2001
    Location
    i dont live anywhere, im homeless
    Posts
    1,449
    whoa 107fps seems impressive.
    WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)

  8. #8
    Superman Azimer's Avatar
    Join Date
    Nov 2001
    Location
    USA
    Posts
    837
    RE Works now... Too bad there isn't a gfx plugin yet for it.
    Attached Thumbnails Attached Thumbnails re2works.jpg  
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  9. #9
    Superman Azimer's Avatar
    Join Date
    Nov 2001
    Location
    USA
    Posts
    837
    You can kind of see the Car in Cruisin Erotica (from Glide64). There is a huge texture problem with this rom.
    Attached Thumbnails Attached Thumbnails ss02.jpg  
    -Azimer

    "I am not a teacher: only a fellow traveler of whom you asked the way.
    I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)

  10. #10
    Emulation's Freak! FireBone's Avatar
    Join Date
    Feb 2002
    Location
    Germany
    Posts
    104
    i say only respect Azimer, it looks very well for a alpha.
    What do you think you want to realease your new emulator or a beta...alpha?
    but its great work.
    AMD Athlon 2100mhz
    Gerforce 4 TI 4200
    512 DDR
    80GB IBM
    Sound On Board

Page 1 of 4 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •