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  1. #11
    Surreal64 Nut weinerschnitzel's Avatar
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    I did manage to dig up the link to the source code for UHLE Alpha from archive.org. Unfortunately I'll still need to figure the audio plugin portion as UHLE Alpha only split off GFX and input. There are some solid core bug fixes though! I'll go over a diff after work today and bring in what I can. Thanks microdev!

    I thought Knuckles and ShadowPrince were Alpha guys? Can't hurt asking them if they happen to have a copy of it.

  2. #12
    Moderator Quvack's Avatar
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    I've got a copy of the source for UltraHLE 2064 but my part in the project was fairly minimal code wise; you'd be needing the permission of all the other dev's before that could be released

    You're better off using the more modern/accurate emulators really, even if the requirements are slightly higher for those

  3. #13
    EmuTalk Member
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    Quote Originally Posted by weinerschnitzel View Post
    Because I want to play Goldeneye full speed on 13 year old hardware. Using a separate audio plugin from what is included with UHLE is necessary to prevent an audio related crash in Goldeneye. UHLE 2064 has the plugin spec and some other optimizations.

    Please let someone who can vouch for the source code's whereabouts tell me if it's been found or not.

    Advice on splitting the sound code off into a plugin would be great help if source code can't be found.

    And literally it's just for Goldeneye.
    You'll be better off getting a new PC, any current cheap computer will do better than such an old PC.

    And some of the developers of UltraHLE 2064 have disappeared for nearly a decade, so it would be nearly impossible to contact them all for permission.

  4. #14
    Surreal64 Nut weinerschnitzel's Avatar
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    I got a response from Hacktarux between visits, but he hasn't emailed me with any recovered source. I figured it was on a 13 year old machine (joke) and he never got time to dig it up. I hope that's blessing enough, because that's all I'm likely ever going to get. I don't think the other developers would be upset if the source came out, considering it's is based on unlicensed code that just appeared.

    I was hoping 1964 1.1 would be a silver bullet for fullspeed GoldenEye on the original xbox. With recent progress on the 1.1 port, it proves to be not quite as fast as old UltraHLE. PJ64 1.6 doesn't do enough justice either. Those emulators work excellent for everything else but GoldenEye. UltraHLE, however, suffers a critical audio related crash when you trigger enough sounds, especially rockets/death sequences. 2064's plugin spec solves this problem.

    UltraHLE Alpha changes have only a little bit to do with emulation. I see most changes related to the interface, and the smaller emulation changes don't help with audio. meh. :/

    Thanks for the responses.

    Last edited by weinerschnitzel; October 6th, 2014 at 03:01.

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