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  1. #1
    EmuTalk Member
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    Need help editing BMD files

    Hi,
    I'm translating into romanian the gamecube game Zelda Ocarina of Time/Master Quest.
    Inside the game there's a file named ZeldaGraph.arc. Inside this file are some .bmd files. How can i edit those files?
    Thanx.



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  2. #2
    EmuTalk Member
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    there currently isn't a program capable of editing BMD files however there was one guy who said he was working on one.

  3. #3
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    thanx for the reply. i guess i'll have to wait. or maybe someone will make a max to bmd converter.

  4. #4
    I like beer Anton's Avatar
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    Why do you translate a Gamecube version?
    It's nothing more than a Nintendo64 game and it's much easier to translate a N64 rom than a GC version.

    Or you want to edit some models?
    BMD is a gamecube's 3D-model format.
    What actually in those BMD's in master quest?

  5. #5
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    Anton, i've translated the n64 games (ocarina and master quest), but i also want the gamecube version to be in romanian. there are 4 bmd files in the gamecube version, all for for the main title: zelda ocarina logo, master quest logo, ocarina of time text on fire, master quest text on a blue fire.
    The games are translated and also the bti and tpl files. i only need to translate those bmd files.

    PS: Anton, you can edit the main title in ocarina of time, but you need to compress it with yaz0enc.exe

  6. #6
    I like beer Anton's Avatar
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    Here's the latest (I think so) Thakis's BMD Viewer2 - http://www.shedevr.org.ru/zelda64rus...w2_install.zip (I give a link to it on my site, because I can't find it here at emutalk (it is still here somewhere, I believe...)

    You can export 3D models (3ds + textures) from BMDs with this tool, but there is no import, as usual...


    I would not recommend you to translate logos, btw. )
    It's kinda improperly. It's like to, say... translate a Mercedes logo )
    Logo is a logo - not just letters: "Zelda Ocarina of Time". And it shouldn't be translated IMHO.

    So I don't want to edit the main title - the "Press Start" phrase is more than enough to be translated, I think )

    I know about Yaz0, too )
    I'm busy now in Twilight Princess russian translation so I use yaz0enc often.

    gorgyrip - do you have any site where I can download your OoT & Master Quest romanian translations patches?
    I'm collecting all foreign translations of Zelda games on my site (shedevr.org.ru/zelda64rus), so I'd like to take a look on your translations, if you please
    Last edited by Anton; November 2nd, 2009 at 19:08.

  7. #7
    EmuTalk Member
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    Anton, I have one thing to say "Zelda no Densetsu: Toki no Ocarina"

    that is Japanese for Legend of Zelda: Ocarina of time
    Last edited by antidote; November 2nd, 2009 at 19:58.

  8. #8
    I like beer Anton's Avatar
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    antidote - well, maybe you're right...
    but i said: "And it shouldn't be translated IMHO".

    if he wants to translate the logo - no prob.
    but if it's hard to do - nothing will happen if it stays in english. )

  9. #9
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    when i open a .bmd file in bmdview and i select the debug section, i get this:
    //////////////////////////////////////////////////
    //Tex1 section
    //////////////////////////////////////////////////

    String table (7 entries)
    0x55ab - E_zelda_okarina_fire_omo
    0x925f - fire01
    0xec2e - zelda04
    0x55ab - E_zelda_okarina_fire_omo
    0x925f - fire01
    0x9260 - fire02
    0xca85 - Eng_okarina_omote2

    Image headers
    format 1 unknown 2 width 168 height 40 wrapS 0 wrapT 0
    unknown3 0 palette format 0 palette num entries 0 palette offset e0
    unknown5 0 min filter 1 mag filter 1 unknown7 0
    mipmapCount 1 unknown8 0 unknown9 0 dataOffset e0

    format 1 unknown 2 width 40 height 40 wrapS 1 wrapT 1
    unknown3 0 palette format 0 palette num entries 0 palette offset c0
    unknown5 0 min filter 1 mag filter 1 unknown7 0
    mipmapCount 1 unknown8 0 unknown9 0 dataOffset 5ac0

    format e unknown 1 width 280 height 1e0 wrapS 0 wrapT 0
    unknown3 0 palette format 0 palette num entries 0 palette offset a0
    unknown5 0 min filter 1 mag filter 1 unknown7 0
    mipmapCount 1 unknown8 0 unknown9 0 dataOffset 6aa0

    format 1 unknown 2 width 168 height 40 wrapS 0 wrapT 0
    unknown3 0 palette format 0 palette num entries 0 palette offset 80
    unknown5 0 min filter 1 mag filter 1 unknown7 0
    mipmapCount 1 unknown8 4d unknown9 0 dataOffset 80

    format 1 unknown 2 width 40 height 40 wrapS 1 wrapT 1
    unknown3 0 palette format 0 palette num entries 0 palette offset 60
    unknown5 0 min filter 1 mag filter 1 unknown7 0
    mipmapCount 1 unknown8 96 unknown9 0 dataOffset 5a60

    format 1 unknown 2 width 80 height 80 wrapS 1 wrapT 1
    unknown3 0 palette format 0 palette num entries 0 palette offset 40
    unknown5 0 min filter 1 mag filter 1 unknown7 0
    mipmapCount 1 unknown8 96 unknown9 0 dataOffset 2c240

    format 6 unknown 2 width 168 height 40 wrapS 0 wrapT 0
    unknown3 0 palette format 0 palette num entries 0 palette offset 20
    unknown5 0 min filter 1 mag filter 1 unknown7 0
    mipmapCount 1 unknown8 1 unknown9 0 dataOffset 30220


    1. what is the offset 0x55ab? it's from the .bmd file?
    2. textures in .bmd files are stored as .bti?

  10. #10
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    Think of BMD as a container, it has JNT1/2, MAT3, and a few other sections including BTI's

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