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September 5th, 2009, 14:21
#21
EmuTalk Member
ok maybe you should replace your yay0dec.exe with this one http://rapidshare.com/files/275967490/yay0dec.exe.
give it a try this should work
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September 5th, 2009, 14:28
#22
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September 5th, 2009, 15:22
#23
EmuTalk Member
I give you a folder with both tools and a szp file http://rapidshare.com/files/275988759/try_this.rar
just for testing work on this folder
it works for me.
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September 5th, 2009, 18:56
#24
I like beer
same thing.
doesn't work...
BTW,
the original Yay0 is 68 kb, your is 32 kb
the original rarcdump is 76 kb, your is 80 kb.
whats your specs? (computer configuration).
Last edited by Anton; September 5th, 2009 at 18:59.
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September 6th, 2009, 22:15
#25
EmuTalk Member
running xp pro 32 bit since yesterday with service pack 3
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September 7th, 2009, 07:47
#26
I like beer
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September 7th, 2009, 14:01
#27
EmuTalk Member
hmm that's weird. it just should work well
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September 28th, 2009, 14:50
#28
EmuTalk Member
Because it looks like one of your programs (the Yay0 decoder or Thakis' extractor) doesn’t support the files, I've created an extractor for you.
The extractor is a console-program and can extract all files found in ARC archives (including the SZP archives from Luigi’s Mansion). If the archive is compressed or the files inside the archive are compressed individually, they will automatically be decompressed during the extraction. The extractor supports both Yaz0 and Yay0 compressed files. Because the extractor supports decompression, you can feed the archives in compressed form (as found on the disk image) directly to the extractor. Start the extractor without parameters to get more info about the usage.
Good luck
Because I get an 'Unable to move/copy file' error while uploading the attachment, I'm using RapidShare:
http://rapidshare.de/files/48427647/ArcExtract.zip.html
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September 28th, 2009, 19:31
#29
I like beer
Lunaboy - thanx again for your help & tools!
But - there will be MUCH better to have not only EXTRACTORS.
The reverse process is more than needed, too!
The main goal of extracting something - is to editing it and put back in game, IMHO...
I still need a good friendly tool for correct packing RARC files...
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September 30th, 2009, 04:59
#30
EmuTalk Member
I have written a (R)ARC packer for Four Swords Adventures as a part of my level editor for the game(EFSAdvent).
While it is capable of repacking the files that Lunaboys program extracts there is still the problem of returning those rarc files to the .szp files and possibly also compressing with Yay0 again(the game may work without the files being compressed).
From a quick look at the .szp files there seems to be a lot of data that is not part of the rarc and thus is left behind when the rarc files are extracted, or is this part of the yay0 compression?
Last edited by jth; September 30th, 2009 at 06:15.
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